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 Publications
  GameFlow: A model for evaluating player enjoyment in games
  Influencing the perceived emotions of music with intent
  Playing with affect: Music performance with awareness of score and audience
  Reflections on reflection: Blogging in undergraduate design studios
  Suit Keen Renovator: Alternate Reality Design
  Testing new alarms for medical electrical equipment
  Testing new alarms for medical electrical equipment
  The Practice of Locative Experiences
  The effects of ambient music on simulated anaesthesia monitoring
  The efficient market hypothesis and electricity market efficiency test
  The studio scenario: Experiential learning in the Information Environments Program
  Usability of a mobile, group communication prototype while rendezvousing
  Using Games as a Means for Collaboration
  Watching ourselves watching: Ethical issues in ethnographic action research
  Work domain analysis and ecological interface design for hydropower system monitoring and control
  A low-cost, easy-to-use, real-time power system simulator
  Combining Developmental Theories and Interaction Design Techniques to Inform the Design of Children's Software
  E-News: Community interaction through journalism
  Engaging game characters: Informing design with player perspectives
  Integrated power scheme simulator for human-system integration studies
  Minimal instrumentation may compromise failure diagnosis with an ecological interface
  Mobile devices as distributed database components for relocating applications
  Observations in a maternity ward: Usability considerations for EHRs in an interrupt driven environment
  Observing Architectural Design: Improving the Development of Collaborative Design Environments
  Representation of self-reported information during mobile field studies: Pilots and orienteers 2
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