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 Publications
  Engaging game characters: Informing design with player perspectives
  Observing Architectural Design: Improving the Development of Collaborative Design Environments
  Observations in a maternity ward: Usability considerations for EHRs in an interrupt driven environment
  Evoking gesture in interactive art
  Announcing activity: Design and evaluation of an intentionally enriched awareness service
  Design Plus People: An approach to interaction design projects
  Show and Tell: Accessing and Communicating Implicit Knowledge through Artefacts
  Theatrical place in a 3D CVE: An online performance of plato's allegory of the cave in a distributed 3D CVE.
  Sampling mobile opinion: A contextual postcard questionaire study
  Exploratory Research Methods for the Extremely Mobile: Supporting Community Interaction Amongst Backpackers
  Lo-Fi Matchmaking: A Study of Social Pairing for Backpackers
  Sampling Mobile Opinion: A Contextual Postcard Questionnaire Study
  Co-Creating New Mobile Devices for Groups During Field Trips: MIS-2 Study
  Design for Inspiration: Children, personal connections and educational technology
  Lo-Fi Matchmaking: A Study of Social Pairing for Backpackers
  Conceptualizing New Mobile Devices By Observing Gossip and Social Network Formation Amongst the Extremely Mobile - Mobile Information Sharing 1 (MIS-1)
  A Collaborative Digestion and Design Game for Community and Technology Exploration
  Augmenting travel gossip: Design for mobile communities
  Formative research methods for the extremely mobile: Supporting community interaction amongst backpackers
  Reflections on reflection: Blogging in undergraduate design studios
  The studio scenario: Experiential learning in the Information Environments Program
  Usability of a mobile, group communication prototype while rendezvousing
  Watching ourselves watching: Ethical issues in ethnographic action research
  Representation of self-reported information during mobile field studies: Pilots and orienteers 2
  Observation for Innovation
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