School Science Lessons
UNPhysics1a Physics experiments
Colour, gas discharge tubes, light sources, reflection, refraction,
sound, waves
Please send comments to: J.Elfick@uq.edu.au
2013-04-08
Table of contents
4.100 Colour
4.147 Gas discharge tubes
4.200 Light sources, producing light
4.300 Reflection of light at flat surfaces, plane
mirrors
4.400 Refraction of light at curved surfaces,
magnifiers
4.500 Sound
4.600 Waves
23.3.0 Solid expansion
23.3.01 Thermal shock
23.3.02 Fluid expansion
23.3.1 Expanding solid when heated
23.3.3 Expansion gauge
23.3.5 Thermostat
23.3.7 Shrink fit
23.3.8 Bar breaker, the force of contraction
23.3.9 Bend glass by expansion
23.3.10 Trevelyan rocker
23.3.11 Expanding quartz and glass
23.3.12 Expansion tube
23.3.13 Expanding wire, sagging wire
23.3.15 Motor car flashing lights
23.3.16 Compensated balance wheel of a watch
23.4.2 Reactionof sodium in liquid oxygen
23.4.6 Heat water in a sealed flask
4.100 Colour
4.117 Absorption spectrum
4.132 Colours of sunlight, rainbow
4.137 Colours of soap films
4.138 Colours of oil films
4.139 Colours of transparent objects, colour filters
4.140 Colours of opaque objects
4.144 Colours of the blue sky and the sunset
4.145 Colours of the sea
4.114 Spectrum with a ray box, dispersion
4.115 Emission spectrum
4.116 Incandescent lamp
4.135 Infrared rays source
4.143 Mix coloured lights
4.141 Mix coloured pigments, blue and yellow chalk
4.142 Rotate colour discs
4.136 Ultraviolet light source
4.200 Light sources, producing
light
4.117 Absorption spectrum of sodium
4.115 Emission spectrum
4.117 Fluorescent lamp
4.116 Incandescent lamp
4.135 Infrared rays source
4.120 Light rays through lenses
4.105 Light travels in straight lines, pinhole
magnifier
4.102 Low voltage light source
4.103 Luminescence
4.104 Luminance and illuminance, candela, candlepower,
lumen, lux
4.300 Reflection of light at
flat surfaces, plane mirrors
4.106 Reflecting beams of light
4.111 Laws of reflection with a ray box
4.109 Mirror images, (inversion, lateral inversion)
4.110 Ray box for beams of light
4.112 Reflection from a concave mirror with a ray
box
4.113 Reflection from a convex surface
4.108 Reflection with a smoke box
4.107 Smoke box to study light rays
4.400 Refraction of light at
curved surfaces, magnifiers
4.146 Refraction of light
4.127 Critical angle and total internal reflection,
"pouring" light
4.120.1 Focal length of a convex lens
4.128 Image with a convex lens, magnifying glass
4.120 Light rays through lenses
4.129 Magnifying power of a lens
4.129.1 Magnifiers, magnifying glass
4.125 Measure refractive index
4.131 Optical bench to study lenses
4.121 Refraction in a smoke box
4.122 Refraction in water
4.123 Refractive index using real depth and apparent
depth
4.124 Refractive index using real depth and apparent
depth, air to liquid
4.126 Refraction from air to water
4.130 Water drop magnifier, water lens
4.500 Sound
4.96 Kazoo tube, comb kazoo, goose horn tube
4.99 Materials that absorb sound
4.95 Seeing and feeling vibrations that make sound
waves
4.93 Sound waves patterns
4.98 Sound waves travel through wood
4.97 Vibrating cans, string telephone
4.94 Wave patterns of a tuning fork
4.600 Waves
4.87 Circular pulses
4.92 Diffraction in a ripple tank
4.90 Reflection at a curved barrier
4.89 Reflection at a straight barrier
4.91 Refraction of waves
4.86 Ripple tank
4.88 Straight pulses
4.85 Waves travel along a rope
Cold cathode tubes, discharge tubes: 7.4.0
Current through an electrolyte: 29.2.1.3
Electrophorus: 31.1.8.1 See 2.
Radiation hazards: 2.12 See 2.
Simple discharge tube: 38.1.12
4.85 Waves travel along a rope.
Attach coloured pieces of cloth to a rope at regular intervals. Tie
one end of a rope to a support. Hold the other end so that the rope does
not touch the ground. Make waves travel along the rope by moving the end
of the rope up and down to make vertical waves, or moving left and right
to make horizontal waves. Hold the rope still then strike the rope rhythmically
with a stick to produce waves in the rope. Describe the motion of each
coloured piece of cloth when a wave travels along a rope. Note the difference
between the motion of one coloured piece of cloth and the piece next to
it when the wave travels along the rope.
4.86 Ripple tank
See diagram 25.183: Ripple tank
1. The tank has with a glass bottom and it can hold water. Put the light
source under the tank to see water ripples on the ceiling or put the light
source over the tank to see water ripples on a sheet of paper below the
tank. Use the tank in a dark place and where there is no vibration and no
chance of anyone bumping into it. Adjust the depth to obtain only the required
ripples. Fit sloping "beaches" of wire gauze around the edge. Note the circular
pattern of ripples produced when a drop of water falls on the water in the
tank. Use straight barriers and curved barriers with the height greater than
the depth of the water and do not float.
2. Make a vibrator. Attach a piece of L-shaped thick wire to one end
of a hacksaw blade. Clamp the other end of the hacksaw blade so that the
end of the wire dips into the water. Pluck the end of the hacksaw blade
and notice the circular waves formed in the water. For straight waves, attach
a T-shape piece of tin to the end of the hacksaw blade.
3. Make an electric vibrator. Attach the L-shaped piece of wire or
T-shape piece of tin to the armature of an electric bell.
4.87 Circular pulses
1. Touch the water with 1. a finger 2. a pencil point 3. a drop of
water from an eye dropper. Note a single circular ripple in the middle
of the tank. Make several such ripples one after the other.
2. Touch the water simultaneously in two places. Note the circular ripples
crossing over each other.
4.88 Straight pulses
Make pulses by giving a cylindrical wooden rod a sharp push forward
and back in the ripple tank. This motion produces continuous waves. The
ripples are wider near the rod but sharper as they move away. The ripples
are sharpest when the filament of the light bulb is parallel to them.
4.89 Reflection at a straight
barrier
Note ripples hitting a straight barrier or the wall of the ripple tank:
1. circular pulses 2. straight pulses hitting the wall at an angle of incidence
smaller and greater than 45o.
4.90 Reflection at a curved
barrier
Note ripples hitting a circular barrier: 1. on the outside, 2. on the
inside. Repeat the experiment with lens-shaped barriers.
4.91 Refraction of waves
Put a plate of glass in the middle of the ripple tank to create a sloping
depth. Note the distance between crests (wavelength) as the depth becomes
more shallow. The wavelength is less and the velocity of the wave is also
lower in the shallow water than it is in the deep water.
4.93 Sound waves patterns
See diagram 26.190: Sound wave patterns
The number of complete vibrations in one second is the frequency of
a particular vibration. The way in which different sound frequencies combine
is analogous to water waves. Ocean waves are longest, i.e. of low frequency.
Let a small motorboat pass over these waves. The boat sends out its own
waves, which have a higher frequency than ocean waves. Wind will make tiny
ripples across the surface of the motorboat waves. The last ripples usually
have an even higher frequency than the other two. These three vibrations
can combine to form a pattern.
4.94 Wave patterns of a tuning
fork
See diagram 26.191: Wave patterns of a tuning
fork | See diagram 4.94: Wave patterns of a tuning
fork (no labels)
Use hot wax to attach a piece of fine wire to the prong of a tuning fork.
Hold the fork rigidly by the handle and horizontally just above the table
top. Use a candle to smoke a piece of glass. Lay the smoked glass under
the prong with the fine wire bent to touch the glass. Start the tuning fork
vibrations with the finger and move the glass along the table fast enough
to make a wavy line on it. Repeat this experiment by moving the glass at
different speeds and using different tuning forks. Note the markings on the
tuning forks, e.g. "C", and compare the wave patterns.
4.95 Seeing and feeling vibrations
that make sound waves
Stretch and pluck rubber bands and available string instruments. Hold
a ruler on the edge of a desk with 15 cm extending over the edge and pluck
it. Put a drum on a desk and scatter puffed cereal grains across the top.
Strike the drum and watch the cereal grains vibrate. Press your thumb and
forefinger against your larynx and make a low pitched sound with your voice.
Feel your own sound vibration. Hold a tuning fork loosely by the handle
and strike the prongs against the edge of the desk. What do you hear? Strike
the
prongs again, and this time quickly touch water in a pan with the tips
of the prongs. What happens? The vibrating fork splatters the water.
4.96 Kazoo tube, comb kazoo,
goose horn tube
1. Kazoo tube
See diagram 26.193: Kazoo tube
Use a large cardboard tube, e.g. a post office mailing tube. Cut a square
of waxed paper large enough to be wrapped around the end of the tube. Secure
the waxed paper with a thick rubber band. Make a hole in the side of the
tube about 4 cm from the covered end. Press the open end of the tube around
your mouth and make a humming noise or say "doing, doing". The quality of
the sound is changed by the vibrating membrane so this instrument can be
called a membranophone. Repeat the experiment with kitchen aluminium foil
instead of waxed paper.
2. Comb kazoo
Hold a straight hair comb with the teeth pointing downwards. Cut out
a piece of waxed paper twice the area of the comb. Fold the piece of waxed
paper into two and place it over the comb so that each side is covered. While
holding the waxed paper against the comb use it to touch your lips while
you make an "oo, oo, oo" sound. The waxed paper vibrate to change the original
sound and cause a tingling sensation in your lips.
2.1 Thunder bag
Cut out a same size pieces of thin cardboard and paper. Fold both squares
in half diagonally. Put the piece of paper inside the piece of cardboard
and glue the edges together.
3. Goose horn tube
See diagram 26.193: Goose horn tube
Cut a 10 cm × 10 cm square of thin cardboard with a 1 cm ×
1 cm tab at one corner. Roll the cardboard into a tube leaving the end
where the tab is until last. Bend the tab over the end of the tube. The
tab must completely cover the open end of the tube so you may have to roll
the tube again more tightly. Use adhesive tape to secure the tube. Suck
on the end of the tube away from the tab. The tab makes a noise like a
goose when it vibrates against the end of the tube. Some people can also
put the end of the tube with the tab inside the mouth and produce a sound
by blowing into the tube.
4.97 Vibrating cans, string
telephone
See diagram 26.195: String telephone | See diagram 4.97: Make string sounds
1. Punch a small hole in the bottom of a metal drink-can. Pass a string
or fishing line through the hole with its end tied in a big knot or tied
to a match stick inside the can. Rub a resin on the string. Hold the can
with one hand and keep the string tight with the fingers. Draw the fingers
along the string. Sound comes from the metal can. Repeat the experiment
by drawing the fingers along the string at different speeds. Note the different
pitches of sound. Drag a wet paper towel along the string or rub your wet
fingers along the string. Some people say it sounds like a duck or a chicken.
2. Repeat the experiment with soft styrofoam cup instead of a metal
drink-can and tooth picks that be easily poked through the styrofoam.
The sound quality exceeds that when using tin cups, plastic cups and paper
cups.
3. Cut the lids out of two used tin cans or use two plastic cups. Punch
a small hole in the bottom of each can or cup. Pass cotton or fishing line
or string through the holes with the end tied in a big knot or tied to
a matchstick inside the can or cup. Pull the string tight. One person speaks
into the can or cap while another person presses the other can or cup to
the ear. Sound waves travel along the string to the bottom part of the
can which acts as a diaphragm. Vibrations of the diaphragm transmit the
sound waves through the air to the ear. Describe what happens when you speak
into this telephone.
4. Cut the lids out of two used tin cans or use cylindrical cardboard
food cartons with a metal lids. Punch a very small hole in the bottom
of each tin can and push the ends of several metres of thin cotton string
through the holes. Attach matchsticks or a small nut to the ends of the string
inside the tin cans or tie a big knot in the ends. If you cannot punch a
hole through the bottoms of the tin cans attach the ends of the string with
adhesive plaster or glue. Pull the string tight and talk and listen to the
other person. The speaker holds the tin can tightly to the face and speaks
into it. The listener person holds the other tin can tightly over the ear
and listens. The string telephone does not work around corners because the
string must not touch any object. The speaker should first speak very loudly
and then speak very softly. Sound waves from the speaker's voice cause the
bottom of the tin can to vibrate. This vibration then moves along the tight
string and then into the bottom of the listener's tin can. The bottoms of
the tin cans act as diaphragms. Vibrations of the diaphragm of the listener's
tin can transmit the sound waves through the air to the listener's ear.
4.98 Sound waves travel through
wood
To show that sound waves travel through wood, rest the ear against one
end of a table top and gently tap the other end of the table with a ruler
or pencil.
4.99 Materials that absorb sound
Test the sound absorbing properties of small pieces of rubber, sponge,
felt, and other materials. Place the piece to be tested on a wooden table
top, strike a tuning fork, and bring its handle down on a piece of material.
Then strike the tuning fork again and touch its handle on the bare wood
top. Which is louder? Test each material.
4.102 Low voltage light source
See diagram 28.199: Low voltage light source
Make a compact light source from any small, high intensity electric
light bulb that has a short, straight filament, e.g. light bulbs used
in car tail lamps. Use a small light source to make very sharp shadows
with the light bulb filament end on. Cover the light source with a small
drink-can. Darken the room. Punch 2 mm diameter holes in the drink-can
on all sides. Blow smoke around the can to make the emerging rays visible.
Make enough holes so that you can see clearly where the light comes from
and in what direction it travels.
4.103 Luminescence
See 35.13.4: Luminescence, (Geology)
Luminescence is emission of light for any reason other than a rise in
temperature, e.g. excited photons returning to a ground state. Chemiluminescence
is luminescence resulting from a chemical change. However, the term phosphorescence
is also used to describe a situation when the luminescence persists even
though the exciting cause has been removed. Luminescence that does not
persist when the exciting cause is removed is called fluorescence, e.g.
a fluorescent light.
4.104 Luminance and illuminance,
candela, candlepower, lumen, lux
See 6.3.1.7: Luminous intensity,
candela, cp
Luminous intensity, C, is a measure of the brightness of a light source,
i.e. how much light emitted per second, and is measured in the candela,
cd, formerly candle power. Luminance, L, measures the brightness of a surface
in candela per square metre. A source of light measuring one candela emits
one lumen of light, 1 lm.
Illuminance, or illumination, I, is a measure of the quantity of light
falling on a surface at a distance from the light source, and is measured
in lux, lx. Illuminance is directly proportional to luminous intensity,
C, and inversely proportional to the square of the distance, d, from the
light source, so I = C / d2, One lux is the illumination of one
lumen per square metre. One lux is the brightness at one metre from 1 candela
light source. Light meters, exposure meters, used in photography, measure
illuminance in the unit lux.
4.105 Light travels in straight
lines, pinhole magnifier
See diagram 28.105.1: Light travels in straight
lines | See diagram 28.105.2: Pinhole camera
| See diagram 4.105.2: Pinhole camera (no labels)
| See diagram 28.105.3: Shadows | See diagram 4.105.3: Shadows (no labels)
1. Make a pinhole magnifier. Cut a very small hole through a piece of
cardboard with a pin. Hold the cardboard very close to the eye in good light
and look through the hole at some small print. The print appears larger and
clearer because light rays pass through the small hole then spread out. The
small hole functions like a camera shutter keeping out the extra light that
would make the image blurred.
2. Look down on a tightly closed fist. Open the fist very slightly to
let the smallest amount of light pass through. Look at some fine print through
the fist. Move the fist up and down to get the best magnification.
3. Pierce a hole with the pin in the centre of a piece of cardboard.
Hold it 10 cm in front of one eye. Hold the pin between the card and the
eye. See an upside down image of the pin will be observed.
4. Make a pinhole in a sheet of aluminium foil. Hold the aluminium foil
between a lighted candle and the wall. See the inverted image of the candle
flame on the wall.
5. Hold the hole in the cardboard 3 cm from the eye. Keep the eyelid
almost closed. See inverted images of the eyelashes. All objects will cast
an upside down image on the retina when the eye is focussed on them. The
brain interprets the upside down image as right side up.
6. Make a pinhole in the middle of one end of a rectangular box, e.g.
a shoe box. Cut a window in the other end of the box and use adhesive
tape to attach over it a screen made of greaseproof paper, lunch wrap
paper, baking paper. Draw the letter T on a piece of thin white paper,
or greaseproof paper using a marker pen. Attach the paper with the T drawn
on it to the front of a light source. In a dark room, direct light from
the light source towards the pinhole and, at the other end of the box,
look at the image on the screen. The image of the T is inverted.
4.106 Reflecting beams of light
See diagram 28.106.1: Reflections | See diagram 28.106.2: Laws of reflection
Hold a comb so that the sun's rays shine through the teeth and fall
on a piece of white cardboard laid flat on a table. Tilt the cardboard
so that the beams of light are several centimetres long. Place a mirror
held upright diagonally in the path. Note that the beams which strike the
mirror reflect at the same angle. Turn the mirror and note the direction
of reflected beams.
4.107 Smoke box to study light
rays
See diagram 28.202: Smoke box to study light
rays | See diagram 4.107: Ray tracing
Make a wooden box 30 cm wide and 60 cm in length. Fit clear plastic
or glass in the top and front of the box. Leave the back open and cover
with a black cloth curtain. Hang this curtain in two sections, with a 10
cm overlap at the centre of the box. Paint the inside the box with black
paint. Cut a window 10 cm high and 5 cm wide midway between the top and bottom
of one end and 10 cm from the glass front. This window lets in light rays.
You can cover the window with different kinds of openings cut from cardboard
and fastened with drawing pins. Fix a piece of black cardboard with a 5 mm
diameter hole over the window. Fill the box with smoke from a lighted incense
stick or smouldering paper. Remove the smoke source and allow the apparatus
to stand for 5 minutes to clear the smoke box of the heavier particles. The
interior of the smoke box appears clear but still contains enough fine smoke
particles to produce visible scattering of light rays. Set up an electric
torch or a projector 1 metre from the window. Focus the light down to a parallel
beam and direct it at the holes in the window. The smoke makes the light
rays in the box visible. Also, a laser may be mounted on a labjack and raised
or lowered as required, or the light may be passed through a series of slides
to produce multiple beams. Use the smoke box for ray tracing through optical
elements, e.g. lenses, mirrors and prisms.
4.108 Reflection with a smoke
box
See diagram 28.203: Reflection with a smoke
box
Fill the smoke box with smoke. Shine the torch beam on the hole in
the window. Hold a plane mirror inside the box and note the clearly defined
rays after reflection from the mirror. The light rays reflect without
scattering. Move the mirror to change the angle of reflection.
4.109 Mirror images, (inversion,
lateral inversion)
See diagram 28.109.1: Lateral inversion |
See diagram 28.204: Inversion
1. Write a name on a sheet of paper with a black pencil. Hold the paper
up to the light with the writing away from you. Look at it with a mirror.
2. Write a name on a piece of carbon paper, carbon side up. Then read
the underside of the sheet of paper. Look at it with a mirror.
3. Wear a heavily-printed T-shirt inside out. Look at yourself in the
mirror.
4. Write a name on a piece of paper, but look at what you are writing
on the paper only through a mirror. Some people can write in mirror images
without using a mirror.
5. Look at the letters b, d, p, in a mirror 1. at the side of the letters
2. above or below the letters. What do the letters now read? Write a secret
message in mirror writing.
6. Place a photograph of your face on the bench. Imagine a line that
cuts the image of your face from top to bottom and exactly in half. Place
a mirror vertically on the photograph with the back of the mirror on the
imaginary line and the front of the mirror facing to the left. Move your
head slightly to the left so that you can see your whole face, half the
face from the photograph and half the face reflected in the mirror. Note
whether you face is symmetrical and whether this composite image is the
same as in the photograph.
7. Make an artificial mirror image. Fold a sheet of paper in half and
paint a shape on one half. Fold the other half over the painted half and
press down. Open the folded paper to see the mirror images.
8. Paint a design on the right side of your face. Look in a vertical
mirror and notice that the design is on the left side of the face in the
mirror. Place another vertical mirror so that its edge is touching the first
mirror at an angle of about 120o. Position yourself so that you
can see half your face in the first one mirror and the other half of your
face in the second in the other mirror. The painted design is now on the right
side of your face in the mirror.
9. Draw a 6-pointed star on a square piece of paper so that the points
of the star almost touch the edges of the paper. Draw a second star 2
cm inside the first star. The area between the two stars is your star
path. Place a barrier, e.g. a book, between you and the sheet of paper
so that you cannot see the star path on the paper paper but you can look
over the book. Place a vertical mirror on the other side of the paper
so that you can see the star path in the mirror. Hold a pencil vertically
down on the star path. Move the
pencil around the star path until you come back to where you started.
Note how long it takes you to move your pencil around the star path without
running off it.
4.110 Ray box for beams of
light
See diagram 28.205: Ray box
This apparatus consists of two sides of an oblong box 22 × 6 cm
with the lens placed at one end of the box. The box has no bottom, and
in use rests on paper pinned to cardboard. The light source is a 12 V 24
watts, W, motor car lamp. The lamp holder has a sleeve of brass tubing
just fitting into a hole in a wooden slide, which forms the top of the
box. The groove in front of the lens is for screens and filters. A piece
of card with a slit in it provides narrow rays, and a hair comb will give
a bundle of rays. Adjust the position of the slider to form convergent, parallel
or divergent beams. Do experiments with light rays using plane mirrors, glass
blocks and prisms. A curved piece of tin will show a caustic curve. In experiments
with lenses and in refraction, push down the lamp so that the light does
not pass over the top of the obstacle. For optical experiments, in front
of the lens use a card with a hole and cross wires.
4.111 Laws of reflection with
a ray box
See diagram 28.206: Laws of reflection with
a ray box
Cut a vertical groove in a cork and fix a plane mirror in it by cutting
a groove in the cork. Stand the mirror on the table. Place a piece of drawing
paper in front of the mirror. Insert a board with a vertical slit in a
ray box to make light rays travel along the paper surface and reach the
mirror. Shine beams of light from the ray box along the paper and mark
the path of the incident ray and the reflected ray with crosses. Join the
crosses and continue the lines to the mirror. Remove the mirror. Draw the
normal line at the intersection of
the above two lines. Measure the angle of incidence and the angle of
reflection to see whether they equal.
4.112 Reflection from a concave
mirror with a ray box
See diagram 28.207: Reflection from a concave
mirror
Make a concave mirror from a fruit tin cut in half or a part of a metal
ring. Measure the focal length of the mirror by directing a parallel beam
of light on to it.
4.113 Reflection from a convex
surface
See diagram 28.208: Reflection from a convex
surface
Use a convex mirror, e.g. a motor car wing mirror, side mirror, with
the ray box and note the reflected rays of light. Compare its reflection
with the reflection from a plane mirror and a concave mirror. In Australia,
Canada, India and USA, "Objects in the mirror are closer than they appear"
is on the passenger side mirror because these convex mirrors makes objects
appear smaller, e.g. another car behind in an adjacent lane. So the message
is a warning against changing lane without warning.
4.114 Spectrum with a ray box,
dispersion
See diagram 28.114: Dispersion with a triangular
prism | See diagram 4.114: Dispersion with a triangular
prism (no labels)
1. Use a glass prism to produce a spectrum from a parallel beam of
light. Place a card with a narrow slit in front of the lens of a ray box.
Use colour filters to suppress certain colours, e.g. use a transparent
purple filter so that you see only red and blue lines on the screen.
2. Study light rays through a prism. Hold a glass prism in a parallel
beam of light and note how the beam refracts. Rotate the prism on its axis.
When white light splits into the colours of the spectrum, i.e. disperses,
the violet light end of the spectrum refracts more than the red light. The
refractive index of violet light is greater than the refractive index of red
light. However, monochromatic light has only one colour and does not disperse.
4.115 Emission spectrum
If individual atoms of an element receive enough energy, they produce
a characteristic line emission spectrum. Each element emits characteristic
lines of radiation with specific wavelengths. Compounds contain more than
one kind of atom, so they produce a band emission spectrum.
4.116 Incandescent lamp
Hot solids or liquids emit wavelengths of radiation depending on the
temperature as a continuous spectrum. At lower temperatures they emit red
wavelengths, so the metal appears to be "red hot". At higher temperatures,
they emit the full visible spectrum as white light, so the metal appears to
be "white hot" or "incandescent". The incandescent filament in an electric
light globe, a filament lamp, is "white hot".
4.117 Absorption spectrum of
sodium
See diagram 28.133: Incandescent spectrum |
See diagram 4.117: Absorption spectrum of sodium
When white light passes through a vapour of atoms, they absorb their
characteristic wavelengths of light and reduce these wavelengths in the continuous
spectrum emitted to produce a line absorption spectrum. White light from
the sun travels through cooler elements surrounding it that absorb their
characteristic wavelengths. The dark absorption lines in this line absorption
spectrum, i.e. solar spectrum, identifies these elements, e.g. Helium.
Heat a wire coated in sodium chloride in a Bunsen burner flame and placed
in front of a sodium light source. The sodium vapour from the heated wire
appears as a black mist because of its absorption of the characteristic
wavelengths of sodium.
4.120 Light rays through lenses
See diagram 28.120: Ray diagrams for lenses
| See diagram 4.120: Ray diagrams for lenses (no
labels)
Parallel rays of light that pass through a convex lens, converging lens,
all pass through the principle focus, F. Parallel rays of light that pass
through a concave, diverging lens, diverge as if coming from the principle
focus, F. In the diagram, 1. to 4 are convex lenses that form real images
when the object is more than one focal length from the lens.
1. Light rays come from a distant object,
2. The object is twice the focal length from the lens,
3. The object is between the focal length and twice the focal length
from the lens,
4. The object is less than the focal length from the lens,
5. A concave always produces the same kind of image.
Take the lenses from an old pair of spectacles or used optical instruments,
or purchase reading glass lenses and hand magnifiers. Cover the window of
a smoke box with a piece of black cardboard with three holes punched in
a vertical line. The holes should be the same distance apart, but the distance
between the two outside holes should be a little less than the diameter
of the lens. Arrange a torch supply parallel to light rays. Fill the box
with smoke and hold a double convex lens in the path of the three beams
of light so that the middle beam strikes the centre of the lens. Note the
beams on the opposite side of the lens from the source of light. Repeat
the experiment using a double concave lens.
4.120.1 Focal length of a convex
lens
Attach a sheet of white paper on a wall opposite a bright window with
the sun not visible because it is behind an outside object, e.g. a tree.
The light rays passing through the window from the distant sun will be almost
parallel. Hold a convex lens vertically about 5 cm from the paper the move
it in a straight line towards the window until a clear image of the window
appears on the white paper at a distance of the focal length of the lens.
4.121 Refraction in a smoke
box
See diagram 28.212: Refraction in a smoke box
1. Fasten a piece of black cardboard with a single hole in it 8 mm square
over the window of the smoke box. Arrange a torch to shine a beam of light
into the box. Fill a large, preferably rectangular, bottle with water and
add a few drops of milk or a pinch of starch or flour to make the water
cloudy. Cork the bottle. Fill the box with smoke. Hold the bottle at right
angles to the beam of light and note the direction of the light through
the water. Tilt the bottle at different angles to the beam of light and
note how the path of light through the bottle changes.
2. Refraction is the change in direction of light as it crosses a boundary
from one optical medium, e.g. glass, into another medium, e.g. air. Light
bends towards the normal when entering a medium that is optically more
dense. Light bends away from the normal when entering an optically less
dense medium. Light paths are reversible for refraction. The incident ray,
refracted ray, and normal to the boundary at the point of incidence, all
lie in the same plane.
4.122 Refraction in water,
depth of a swimming pool, bent stick illusion, rising coin illusion
See diagram 28.122.1: Stones in a swimming
pool | See diagram 28.122.2: Bent stick | See diagram 28.122.3: Rising coin
1. Drop three stones, (P1, P2, P3) in a flat bottom swimming pool. Drop
P1 below you, P2 farther away and P3 at the far side. Look at the three
stones from a position directly above P1. P1 appears to be at the greatest
depth, P2 at lesser depth and P3 at still lesser depth. The bottom of the
swimming pool filled with water appears curved when viewed from above. If
the refractive index of water = 1.33, the apparent depth of the swimming
pool looking straight down, normal view, = true depth / 1.33 = 3 /4 ×
true depth.
2. Place a stick in a tall container of water, so that part of the stick
is above the surface. Note where the stick enters the water. The stick
appears bent because the light rays refract as they pass from water to
air. The image of each point on the stick below the water forms above its
real position because of refraction at the air / water interface.
3. Put a coin in a non-transparent, short and thick cup on the table.
Stand away, and arrange your line of vision so that you can just see a
point A on the far side of the coin. Your view of the coin is almost shut
out by the wall of the cup. Keep the position of your head unchanged while
pouring water into the cup without moving the coin. As you pour in the water,
the coin appears to rise, so you can now see the entire coin. The positions
of A1 and B1 are the intersection of the backwards extensions of the refracted
ray and the
ray from A or B that is vertical to the surface of water and not refracted.
The refracted ray from A is parallel to the refracted ray from B.
4. More than half fill a tall transparent glass with water. Insert a
pencil so that the side of the pencil touches the right hand top of the glass
and the lower end touches the left inner wall of the glass, but not the bottom.
While looking down into the water, see the lower end of the pencil touching
the wall and at the same time move your left finger from up and down along
the wall of the glass until you think the finger points to the lower end
of the pencil. Look through the side of the glass to see the actual position
of the pencil. It is under your left finger. The position of the left finger
is the position of the image of the end of the pencil.
4.123 Refractive index using
real depth and apparent depth
See diagram 28.123: Real depth and apparent
depth of glass
Place a block of glass on the table. Place a pin close to the side of
the glass at O. The head of the pin may be seen from point A, at the edge
of the glass opposite O. Place an inverted drawing pin at B on the glass.
Adjust the position of B so that its point, coincides with the image of
the pin at A seen through the glass. Measure the lengths of OA and A2. The
plane CD with point A is the refraction plane of light, the refractive
index from air into glass = AO / A2.
4.124 Refractive index using
real depth and apparent depth, air to liquid
See diagram 28.124: Real depth and apparent
depth of water is the curving of light around edge object and consequent
spreading when it passes through a narrow gap. A single slit diffraction
pattern differs from double slit interference.
1. Observe a vertical filament lamp slit formed by holding two finger together
and lookingthrough the narrow gap between the fingers.
2. Attach a pin at O to the bottom of a beaker with Plasticine (modelling
clay). Place the beaker on the white paper on the table. Pour water into
the beaker without disturbing the pin at O. Look down to see the image
I of the pin at O through the liquid surface. Horizontally clamp another
pin S to a stand near the beaker. Adjust the stand to make S at the same
height as I. Mark the position of S on the outside of the beaker. Pour off
the water in the beaker without disturbing the pin at O. Measure OL and
IL, where L is a point on the surface of the water. Repeat the experiment
with different heights of water. Calculate the reflective index from air
into water = OL / IL.
4.125 Measure refractive index
See diagram 28.125.1: Refraction | See diagram 28.125.2: Refractive index | See diagram 4.125.2: Refractive index (no labels)
1. Attach a black paper collar to the front of an electric torch. Prepare
a screen with a 1 cm diameter hole, or use a CD-ROM disc as a screen. Hold
the screen in front of the electric torch to limit the light beam to a
narrow, horizontal beam. Put a rectangular container, e.g. a fish tank or
transparent plastic box, on a sheet of white paper on the table. Draw a
line on the white paper at right angles to the middle of the container,
the normal. Draw another line at 45o to the first line. Fill
the container with saltwater and add
drops or milk or fluorescein. Direct a beam of light along the 45o
line into the container, the incident ray. Note the path of the beam of
light through the water. Use smoke or chalk dust scattered in the air to
make the beam of light visible in the air before entering and after leaving
the container. Look through the end of the container, looking along the
ray, to see that it is straight. The angle between the normal and the incident
ray is the angle of incidence, i. The angle between the normal and the path
of the light beam through the water is the angle of refraction, r. Refractive
index = sin i / sin r. The beam of light leaving the container, after passing
through the water, is the emergent ray. The incident ray and the emergent
ray are parallel so there is lateral displacement between them. Lateral displacement
depends on the breadth of the container, the angle of incidence and the refractive
index of the air and the solution in the container.
2. Repeat the experiment by putting a rectangular slab of glass, or
a rectangular plastic box contained full of a transparent solution, on
white paper on the table. Draw the outline of the slab on the white paper.
Place a pin, X. at the middle of the nearest side of the slab. Draw a line
through X at 45o to the side of the slab. Look along the line
and put two pins, A and B, on the line and two pins, C and D, in line with
A and B on the opposite side of the slab. Put a pin, Y, where a line through
DC meets the slab. Remove the slab and draw the normal at X (X1 to X2) and
the normal at Y (Y1 to Y2). The path of the light ray is ABXYCD. Use a protractor
to measure the angle of incidence AXX1 and the angle of refraction X2XY.
Calculate the refractive index, sin AXX1 / sin X2XY. Check that AXX1 = DYY1,
and X2XY = Y2YX. If refractive index of glass = 1.5, a glass slab viewed
from the normal appears to be 1 / 1.5 = 2 / 3 of its true thickness.
3. Substance and refractive index (for liquids at 20oC):
diamond 4.4173, flint glass 1.655, crown glass 1.517, ethanol 1.361, water
1.33299, carbon dioxide 1.00450, air 1.000293.
3. Put a pin against the far face of a glass slab. Hold a pointer down
over the slab and move it until it is above the image of the pin, as seen
through the slab. If the true thickness of the slab = T, and the apparent
thickness = AT, i.e. the distance of the pointer from the front of the
slab, then refractive index = T / TA.
4.126 Refraction from air to
water
See diagram 28.215: Refraction in milky water
| See diagram 4.126: Refraction in milky water
Pour a few drops of milk into a glass of water to cloud the water. Punch
a small hole in a piece of dark paper or cardboard. Place the glass in direct
sunlight, and hold the card upright in front of the glass so that a beam
of sunlight shines through the hole. First hold the card so that the hole
is just below the water level. Note the direction of the beam in the water.
Then raise the card until the beam strikes the surface of the water. Note
the direction of the beam of light and experiment to find out how the angle
at which the beam strikes the water affects the direction of the beam in
the water.
4.127 Critical angle and total
internal reflection
See diagram 28.127.1: Candle behind fish
tank | See diagram 28.127.2: Spoon in glass
of water | See diagram 28.216: "Pouring light"
1. 1. Put a short lighted candle behind a glass or plastic rectangular
fish tank. Fill the fish tank with water to a level just above the wick.
Look at right angles to the fish tank so that you can see the lighted
candle directly opposite. Raise and lower the level of your eye above
and below the level of the water. The top of the candle flame and the bottom
of the candle flame around the wick are in one line. Move your head to the
left parallel to the front glass of the fish tank. When your eye is above
the water level, the top of the
flame appears to move to the left. When your eye is below the water
level, the bottom of the flame appear to move to the left. The angle between
a line from the candle at right angles to the fish tank, the normal, and
your line of sight, the incident ray, is increasing. For most glass, when
this angle reaches about 43o, the critical angle, the incident
ray cannot pass into the water, so the image disappears.
2. Return to the first position where you first looked at the candle
directly opposite you. Lower your eye to the level of the bottom of the fish
tank and look up at the bottom of the water surface. See the reflection of
the lower part of the candle that you saw when your eye was just below the
level of the water. Light from the candle up to the surface of the water is
at an angle greater than the critical angle is reflected at the water surface,
total internal reflection.
2. Stand a spoon in a glass of water at the edge of the table. Look
up from just below the table surface at the spoon pointing down towards
you. The surface of the water acts like a mirror and so you see the reflection
of the lower part of the spoon that is under water. However, you cannot
see the upper part of the spoon above water.
3. "Pour" light from a drink-can. Remove the top of a drink-can. Punch
a hole in the side of the drink near the bottom and close the hole with
a stopper. Pour water into the drink-can until it is three quarters full.
Put the drink-can next to a sink in a dark room. Hold an electric torch
vertically down in the top of the drink-can so all the light shines down
into the water. Remove the stopper and let the water pour into the sink.
The light from the electric torch appears to pour out with the water. Most
of the light cannot escape from the falling water because the critical angle
is exceeded and it reflects off the water surface by total internal reflection.
This principle is used for "light pipes", fibre optic cables and decorations
using light shining up through a bunch of tubes.
4. Shine a light into one of the two sides of a right angle reflecting
prism. The light reflects off the hypotenuse and passes out through the
other side. The light reflects because the angle of incidence at the hypotenuse
is greater that the critical angle for crown glass, 43o. Reflecting
prisms are used in binoculars, prismatic compasses and periscopes. Prisms
allow you to see around corners!
4.128 Image with a convex lens
See diagram 28.217: Image with a magnifying
glass
Darken all the windows in a room but one. Hold a convex lens (hand lens,
magnifying glass) in the window and direct it at the scene outside. Bring
a piece of white paper slowly near the lens until the image picture forms.
Note the position of the image.
4.129 Magnifying power of a
lens
See diagram 28.218: Magnifying power of a lens
Use a magnifying glass to get a clear image of the lines in an exercise
book. Adjust the distance of the magnifying glass so that a line seen through
the magnifying glass coincides with a line seen outside the magnifying
glass. Compare the number of spaces seen outside the lens with a single
space seen through the lens. The lens shown in the diagram magnifies three
times. Linear magnification is the ratio of the size (height) of the image
to that of the object or the image distance to the object distance. Magnification
is the measure of enlargement or reduction of an object in an imaging optical
system, e.g. X100. In astronomy it is the factor by which an image produced
by an optical device increases the angular size of an object where magnification
of a telescope = focal length of the telescope / focal length of the eyepiece.
4.129.1 Magnifiers, magnifying
glass
Magnifier,
X 2.5, (commercial website) | Magnifier, on stand,
(commercial website) |
Magnifier,
with lamp, (commercial website) |
Magnifying glass, glass lens, magnification × 3, 75 mm diameter
Magnifying glass, bifocal, plastic lens, magnification 2 × and
6 ×, 75 mm diameter
Magnifying lens, hand lens, folded magnifier, magnification 10 ×
4.130 Water drop magnifier,
lens
See diagram 28.1.17: Water lens. paper clip
1. Roll the end of a copper wire around a thick nail to make a loop.
Cut the wire to leave a handle. Dip the loop in water then take it out so
that the water in the loop is the shape of a convex lens. Look at the loop
from the side to see the shape of the convex lens with the centre thicker
than the edges. Use the water lens to look at a line in the palm of your
hand. Move the lens towards and away from your hand to see the line become
upright then inverted.
2. Very gently knock the loop so that the meniscus breaks then reforms
to form a new water lens in the shape of a concave lens. Look at the loop
from the side to see the shape of the concave lens with the centre thinner
than the edges. Use the water lens to look at lines in the palm of your
hand. Move the lens backwards and forwards.
3. Put a drop of water on a piece of clean glass. Observe the lines
in the palm of your hand again. The drop of water acts as a magnifier.
4. Use needle nose pliers to bend the end of a "slide on" paper clip
to form a loop. Dip the loop into a beaker of water then tap it against
the side of the beaker to form a water lens inside the loop. The water lens
could be a convex lens (widest in the middle) or a concave lens (thinnest
in the middle). Examine the letter "e" with your water lens. Note whether
the lens is a convex lens or concave lens. Dry the loop and try to make the
other kind of lens.
4.131 Optical bench to study
lenses
See diagram 28.219: Optical bench
An optical bench allows you to hold mirrors and lenses in position and
to measure distances accurately with a metre scale. Use wooden or plastic
blocks with grooves that just fit over the metre scale. Stick a pin into
the centre of each block. Use strips of tin screwed to the side of the
blocks to make lens holders. Attach a torch bulb to a block as a light
source.
4.132 Colours of sunlight,
rainbow
See diagram 28.220: Colours of sunlight
P30
Glass Prism, equilateral prism, rainbow spectrum, (commercial website)
As the light passes from the air into the water droplet, it is refracted.
White light is made of a wavelengths ranging from 400 to 700 nm. The index
of refraction (n) is inversely proportional to the wavelength. Hence the
index of refraction for the red wavelength (700
nm) is lower than the index of refraction for the violet wavelength
(400 nm). Red light is bent less than the violet wavelength or the red
light travels faster than the violet wavelength.
1. Simple spectrum. Pass white light, W, through a slit, S, then a lens,
L, to obtain a pure spectrum on a screen, R, red to V, violet. N is the
normal.
2. Darken a room into which the sun is shining. Drill a hole on a piece
of thick cardboard. Cover the window of a room with a dark curtain, but
leave a space for the piece of cardboard. Make sure that only one beam of
light shines through the hole in the cardboard into the room. Hold a triangular
glass prism in the beam of light so that it passes through the prism then
reaches the opposite wall. Observe the coloured spectrum of sunlight produced
through the prism on the opposite white wall.
3. Make the sunlight spectrum with a glass cup. Put a round glass cup
without handle and colour on a windowsill. Fill it with water. Place a
piece of white paper on the floor near the windowsill. Lift the cup so
that you may see a rainbow or spectrum on the paper.
4.135 Infrared rays source
See diagram 28.223: Infrared rays: A Heat lamp,
B Visible light, C Iodine solution, D Infrared rays, E Burning black paper.
See diagram 4.135.1: Spectrum pic | See diagram 4.135.2: IR Spectrum pic (University
of Melbourne)
1. To produce infrared radiation, use a heat lamp for treating muscular
ailments. Fix the infrared lamp on the table so that it shines horizontally
on the bulb of a large flask of water. The flask acts as a lens. Hold your
hand between the lamp and the flask to feel the heat. Move a piece of black
paper on the other side of the flask to find the focal point. Add iodine
solution to the water and shake the flask to make the iodine solution uniform.
Place the flask back at the original position. Hold a piece of cotton wool
soaked in methylated spirit at the focal point. It starts to burn. Iodine
solution stops visible light but allows the longer infrared wavelengths to
pass through. Infrared radiation is invisible electromagnetic radiation of
wavelength between about 0.7 micrometers, (0.7 µm), and 1 millimetre,
(1 mm), i.e. between the limit of the red end of the visible spectrum and
the shortest microwaves. All objects above 0 K, including humans, absorb
and radiate infrared radiation. Infrared radiation is used in medical photography
and treatment, in astronomy and in photography in fog. Infrared radiation
can be detected by a Golay cell detector that contains xenon gas.
2. Show that electromagnetic radiation extends beyond the visible into
the infrared and its equivalence with heat radiation. A normal colour spectrum
is produced with the aid of the slit and slide projector and the prism.
Rotating the prism will bring different sections of the spectrum into the
entrance pupil of the thermopile. Maximum reading is obtained just passed
the red end of the spectrum. This experiment requires that the infrared filter
is removed from the slide projector. Plastic slides will melt.
3. Set up a slide projector to display a normal spectrum on the screen.
Remove the IR filter and place a 2-3 mm slit in the slide carriage. Focus
a digital movie camera on the image and compare the images in normal mode
and night vision mode. The CCD elements are sensitive to the infra red and
normally an IR filter is used to block the IR. In night vision mode this
filter is swung out of the way, allowing the infra red to be displayed.
4.136 Ultraviolet light source
See diagram 28.224: Ultraviolet light source
1. Attach two lamp holders to insulating material and fasten it to the
bottom of a cardboard carton with the top removed. Fix two argon lamps into
the lamp holders and connect the lamps in parallel without leaving any bare
wire exposed. Cut a notch in the side or end of the box for the electrical
lead cord. Invert the box cut a peephole to allow viewing without direct
eye exposure to the ultraviolet light. Ultraviolet light may cause serious
damage to the eyes. However. You can observe different objects in “black
light” by placing the cardboard box over the objects, turn on the switch
to the power source and observe the objects through the peep hole. Objects
that glow under ultraviolet light include clothing dyed with fluorescent
dyes, e.g. socks and ties, soap powders containing an "optical brightener",
e.g. "Buo", and white clothes washed in these powders, fluorescent paints
and lacquers, fluorescent chalk, some minerals, e.g. willemite, fluorites,
opals and sphalerites.
2. Use an argon lamp as an ultraviolet light source to display fluorescence.
Mount an argon lamp in a light proof box and cut a peephole in the box
for viewing. Be careful! Avoid direct eye exposure to the ultraviolet light,
which may damage the eyes. To note different objects in “black light”, put
the box over the objects and turn on the argon lamp. Clothes may contain
fluorescent dyes, e.g. bright socks. Ultraviolet rays in ordinary sunlight
cause fluorescent dye to glow. Soap powders may contain a “brightener”. White
clothes washed in these powders fluoresce in the ultraviolet radiation from
the sun or from an argon light bulb. Fluorescent paints, lacquers and chalk
are also available. Some minerals fluoresce in ultraviolet light, e.g. ilmenite,
opal, sphalerite and some fluorites.
3. Collect objects that glow under ultraviolet light. Ultraviolet light
is used for bank note testing, in hospitals and in fluorescent watches.
Ultraviolet radiation is light rays invisible to the human eye, of wavelengths
from about 4 × 10-7 to 5 × 10-9 metres,
where the X-ray range begins. Ultraviolet radiation causes sunburn and
the formation of vitamin D in the skin. Ultraviolet rays are strongly germicidal
and may be produced artificially by mercury vapour lamps for therapeutic
use. The radiation may be detected with ordinary photographic plates or
films.
4.137 Colours of soap films
Make a strong soap solution as used for blowing soap bubbles. Fill a
flat dish with the solution then dip a cup into the solution until a soap
film forms across the cup. Hold this in a strong light so that the light reflects
from the film. Note the colours. Tilt the cup to make the film vertical,
and note the changes in the colour pattern as the film becomes thinner towards
the top. The colours seen in thin films come from the interference of the
light waves reflected from the front and the back of the film.
4.138 Colours of oil films
1. Add black ink to a flat dish filled with water. Put the dish in
a window where light from the sky is very bright but not in direct sunlight.
Look into the water so that light from the sky reflects to your eye. While
looking at the water, place a drop of oil on the nearest surface at the
edge of the dish. Note a brilliant rainbow of colours flashing away from
you towards the opposite edge. Blow on the surface to see a change in the
colours. Interference of white light results in spectral coloured fringes.
2. Add two drops of clear nail varnish to a bowl of water. Dip black
paper in the water and leave it to dry. Look at the paper in sunlight from
different angles and see the rainbows form as light is dispersed by the layers
of nail varnish.
4.139 Colours of transparent
objects, colour filters
See diagram 28.227: Colour filters
Study colour filters. Observe the coloured light that passes through
a transparent object and the colour of the transparent object. Prepare some
transparent objects with different colours, e.g. coloured glass, coloured
cellophane. Roll a cylinder with a piece of white paper and fix it vertically
above a piece of white paper on the table. Put the transparent objects on
the cylinder under sunlight or white light so that light shines down through
the transparent object. Observe the colour of the paper on the table and
compare it with the colour of the transparent object. The colours are the
same. Transparent objects absorb some colours and some colours to pass through
them. They have colour because of the colours they transmit and that they
absorb all other colours. Water has high transparency. It absorbs some light
in the infrared and ultraviolet regions of the spectrum but transmits the
visible radiation necessary for photosynthesis. The colour of a transparent
object is a mixture of those wavelengths which it transmits. The colour of
an opaque object has a colour due to the mixture of wavelengths it reflects,
the others being absorbed. The diffused light is the colour of light that
the object absorbs less. The nature of the surface of an object can affect
the direct reflection of different coloured light. If the ratio of reflection
to certain colour light is greater than that of other colour light, the
object may appear the colour of this colour light. A white opaque body,
or a “colourless” transparent body reflects or transmits all wavelengths
in the same proportion as they occur in white light. A polished silver surface
may reflect 93% of the white light incident upon it and white paper may
reflect 80%, depending on the nature of the surface and the angle of incidence.
4.140 Colours of opaque objects
1. Note the colour of a piece of red cloth in white light or sunlight.
In a dark room, note the colour of the same piece of red cloth in red, blue,
green, and yellow. The red cloth appears black unless placed in light of
the same colour or in white light or sunlight. Opaque objects have colour
because of the light they reflect. In white light or sunlight they absorb
the other colours of the spectrum. Repeat the experiment with a piece of
white cloth. White objects may reflect any colour. Repeat the experiment
with a piece of
black cloth. Black objects absorb all colours and do not reflect any
colour. Repeat the experiment with coloured illustrations from a magazine.
In white light or sunlight, remember the colour of each part, e.g. red flowers
and green leaves, then compare its colour under the coloured light.
2. Note the colour of dry sand. Add water to the sand and note any change
of colour. Dry sand is composed of pieces of quartz that reflect light in
all directions so that the sand appears almost white. When sand is wet,
the layer of water on each quartz grain reflects back some light at the
air water surface, so the sand appears darker in colour.
4.141 Mix coloured pigments,
blue and yellow chalk
Use a piece of blue chalk and a piece of yellow chalk. Crush them and
mix them evenly. The mixture will be green. The green here is not pure. It
is between the colour of yellow and green in the spectrum. The colour of yellow
absorbs all colours except yellow and green. The colour of blue absorbs
all colours except blue and green. So only yellow, blue and green are reflected.
However, the yellow and blue absorb each other, so the light reflected
into your eyes is only the green colour. Mixed pigments reflect the
common colour for all the pigments in the mixture and subtract all the
other colours. Repeat the experiment with water colours with the same density.
4.142 Rotate colour discs
See diagram 28.230: Rotate colour discs
Newton's
colour wheel, (commercial website)
1. Mix coloured lights by using water colours painted on discs of cardboard.
Paint a yellow "egg yolk" on one side of a 10 cm disc, and a blue "yolk"
on the other side. Suspend the disc between loops of string. Twist the loops
then pull outwards to make the disc spin. The resulting colour is nearly
white.
2. Paint radial segments alternately red and green. Note the resulting
mixture of red and green lights reflected to the eye by spinning the disc
on a string.
3. Divide a white disc into seven segments. Paint each segment with
one of the seven colours of the visible spectrum, (violet, indigo, blue,
green, yellow, orange, red). Spin the disc rapidly, e.g. attached to an
electric motor. The disc appears nearly white, depending on the purity
of the colours. This disc is called Newton's disc or Newton's colour wheel.
4.143 Mix coloured lights
Shine red, blue and green lights on a white screen so that the colours
overlap. Red overlaps with blue to produce magenta. Blue overlaps with
green to produce turquoise, blue-green. Green overlaps with red to produce
yellow. In the centre, red, blue and green overlap to produce white, so
red, blue and green are called the primary colours. Magenta, turquoise
and yellow are called the secondary colours. For colour photography, each
primary colour is processed separately by its layer of light sensitive
emulsion. For
colour television, the primary colours are separated by the camera and
added together again in the television set. The "primary colours" of an
artist are red, blue and yellow, not red, blue and green, because artists
use pigments, not coloured lights.
4.144 Colours of the blue sky
and the sunset
See diagram 28.144: Colours of the blue sky
and the sunset
1. When light passes through the atmosphere more of the shorter waves
from the blue end of the spectrum are scattered by gas molecules in the
air and small dust particles than the longer waves from the red end of
the spectrum. So the blue light scatters in all directions and the sky
appears blue in all directions. So the light from a low sun at sunrise and
sunset contains mostly waves from the red end of the spectrum. During the
day, not much light is scattered light from a high sun. Observe ripples
of water passing through
upright reeds and note that shorter wavelength ripple are scattered
more by passing through the reeds than longer wavelength ripples.
2. Shine a narrow beam of light through a fish tank or a large beaker
filled with water. Add drops of milk or powdered milk or acidified sodium
thiosulfate solution while stirring until you can see the beam shining
through the water. Look at the beam both from the side and from the end,
where the beam shines out of the container. Viewed from the side, the beam
appears blue. Viewed parallel to the direction of the beam, the beam appears
orange-red or yellow. See the colour of the beam change from blue-white
to orange-yellow along the length of the beam. Let the light project onto
a white card at the end of the tank. The beam spreads so it is not so narrow
as at the source of light. Particles in the milk scatter the light and so
allow you can see the beam from the side. Blue light is scattered much more
than orange light or red light, so we see more blue light from the side.
Orange light and red light are scattered less so we see them at the end.
The shorter wavelength blue light has a greater refractive index so it bends
more than longer wavelength red light with a smaller refractive index. Similarly,
atmospheric gases smaller than one wavelength scatter blue light, so the
sky appears blue. This phenomenon is called Rayleigh scattering. The sun
is white hot but it appears orange-red because the white light from it has
lost some blue light. When the sun is on the horizon, its light takes a longer
path through the atmosphere to your eyes than when directly overhead. So
at sunset most of the blue light is lost by scattering leaving the orange-red
light, i.e. white light minus blue light. Only the longer wavelengths reach
the eyes. If there were no scattering, and all the light from the sun travelled
straight to the earth, if not looking at the sun, the sky would look dark
as it does at night. Large particles, e.g. dust, smoke, and pollen, scatter
light without breaking white light into component colours. This is called
Mie scattering. It is the cause of the whiteness of clouds, mist,
milk, latex paint and the white glare around the sun and moon during
a mist. The sun has the same colour as a black body at 5780 K.
3. Place a lens from Polaroid sunglasses between the light source and
the fish tank. Hold the lens vertically and turn it while another person
observes the beam from above and another person observes the beam from
the side. When the person above observes a bright beam, the person at the
side observes a dim beam, and vice versa. This is the same effect when
look through two parallel sun glass lenses and you turn one of the lenses.
At a certain position no light, or very little light, passes through both
lenses. So the scattering in the fish tank polarizes the light. Light emitted
by the sun, by a lamp in the classroom, or by a candle flame is unpolarized
light. Electromagnetic light waves from the sun or an electric lamp come
from electric charges vibrating in many directions perpendicular to the
direction of the light beam. Sunglasses include a Polaroid material that
absorbs light vibrating horizontally and so reduces glare. So the light
reaching your eyes is polarized light.
4.145 Colours of the sea
The sea appears blue because it absorbs all of the wavelengths of sunlight
except the short blue wavelength. The oxygen content of water molecules
absorbs the red end of the spectrum. Blue light is scattered in water
in all directions to cause the blue oceans. Similarly at the North and
South polar regions the ice and icebergs appear blue. The blue colour
changes if the sea contains phytoplankton, suspended sediments, and dissolved
organic chemicals as in the seas in the temperate regions.
4.146 Refraction of light
Light travels more slowly when it moves from a less dense medium to
a more dense medium. When the direction of the light is at right angles
to the boundary, the wavelength decreases but the frequency remains the same.
If light through air then glass then the refractive index of the glass =
speed of light through the air / speed of light through the glass, so here,
refractive index must be < 1. When the direction of the light is not at
right to the boundary, the light changes speed and direction because the
light that first meets the
boundary slows before the light that later meets the boundary. The change
of speed and direction is called diffraction. Deep and shallow water cause
water waves to behave as if moving between two different media because the
side of the wave to first meet the shallow water slows before the rest of
the wave. Tsunamis occur when huge waves slow and rapidly increase in height
when entering shallow water. Tourmaline, (in Pegmatites), NaFe3Al6[(OH)4(BO3)3,
Si6, O18], has double refraction.
4.147 Gas discharge tubes
Spectrophotometer,
(commercial website)
The gas discharge tube contains gas at low pressure. The electric field
from the potential difference between the cathode and anode causes ions
and free electrons to accelerate towards the electrodes and collide with
particles to excite them and create more ions. The decay of the excited
particles releases characteristic light. In an evacuated discharge tube
electrons from the cathode can be deflected by the application of electric
or magnetic fields so electrons must be charged particles. The light from
discharge tubes containing pure elements can be analysed using a spectrophotometer
into the lines of different colours emitted. This information can lead
to identification of elements in a sample. Using a hydrogen discharge tube
the frequencies of visible light, UV radiation and infra-red radiation can
be measured to explain the energy transition level for the electron in the
hydrogen atom in kJ mol-1. The flow of electric charge through
gas occurs in fluorescent light bulbs and lightning.
23.3.0 Solid expansion
H10
Bimetallic Jumping Disc, different thermal expansion of metals (commercial
website)
Expansion due to heat, thermal expansion, expansivity, coefficient of
expansion
Most bodies increase their volume upon heating under normal pressure.
Solids retain their shape during temperature variations so you distinguish
between linear expansion, area expansion and volume expansion (cubic expansion).
Applications of solid expansion include shrink fitting, riveting, expansion
gap, expansion roller, bimetallic strip, fire alarm, thermostat
Linear expansion
The length of a solid changes with temperature. The fraction by which
the length at 0oC to changes per oC is called the coefficient
of linear expansion, . For example for Aluminium, α = 23 × 10-6
but most tables just show Aluminium = 23, Copper 16.7, Iron 11.8, Glass
8.5. If a solid at temperature t1 has length L1 has expanded at temperature
t2 to length L2, then L2 =L1 [1 + α (t2 - t1)] or L = Lo (1 + α ∆ T), where
α = the coefficient of linear expansion.
Surface expansion (superficial expansion, area expansion)
Similarly A2 = A1 [1 + 2 α (t2 -t1)] or A = Ao (1+2 α ∆ T)
α A = 1 / A × dA / dT, where A = area and dA / dT is the rate
of change of that area per unit change in temperature
Surface expansion has been likened to expansion of a photographic print
Cubic expansion
and V2 = V1 [1 + 3 α ([t2 - t1)] The coefficient of cubic expansion
for a solid, is about three times the coefficient of linear expansion.
{A cube of edge 1 cm at 0oC and volume 1 cc would become a cube
of edge (1+ α ) cm at 1oC, so its volume would become (1 + α )3
= (1 + 3x +3x2 + α3 ) cc. However, for solids, α
is very small, so x2 and x3 are negligible, hence
the formula V2 = V1 [1 + 3 α ([t2 - t1)]}
23.3.01 Thermal shock
Thermal shock is differential expansion where at some place or places
on a material stress expansion causes a crack to form and the structure to
fail. Thermal shock can often be avoided by changing temperature more slowly.
A thermal shock can occur by spraying a liquid on an alight light bulb
or lava lamp.
23.3.02 Fluid expansion
All of the above formula are applicable only if α has a small value
and do not apply to substances ß where α changes with temperature.
When a volume change with temperature occurs, the fraction by which
the volume at 0oC changes per oC is called the coefficient
of volume change, e.g. mercury = 180 × 10-6, air = 3400
× 10-6. Liquids generally increase in volume as the temperature
increases and have coefficients of cubic expansion about 10 times that
of solids. Water is an exception, because as you heat water from 0oC
it contracts rather than expands. At 4oC, water occupies its
smallest volume, i.e. it has the highest density. Water obeys the general
laws of thermal expansion except in the temperature interval from 0oC
to 4oC. The cubic expansion formula does not apply to expansion
of gases because all gases expand by 1/273 of their volume at 0oC
as in Charles' law. So for expansion of gases you must use Charles' law -
the volume of an ideal gas at constant pressure is directly proportional
to the absolute temperature. Air and most other gases at atmospheric pressure
have a coefficient of cubic expansion of 0.0034 (oC)-1.
23.3.1 Expanding solid when
heated
See diagram 23.106: Expansion of solid
A = copper tubing, B = clamp, C = bicycle spoke roller, D = straw
1. To show and compare the thermal expansion of different metals. The
expansion apparatus consists of a cast iron base with two vertical supports
which hold the metal expansion rod. The pointer is zeroed by the adjusting
screw illustrated and the burners lighted beneath the rod. Use aluminium,
brass, copper and mild steel expansion rods. Expansion of the rod causes
deflection of the pointer and this deflection may be compared for the different
metals for the same time interval.
2. Use a 2 metre piece of stout copper tubing. Put it on a table and
fix one end by a clamp. Underneath the other end put a bicycle spoke to
act as a roller. A drinking straw fixed to the roller by wax will show any
movement of the rod resting on it. Blow steadily down the tube between the
fixed end and the middle. This arrangement detects the expansion of the tube
caused by the hot breath. Pass steam through the tube, and note the motion
of the pointer. Repeat the experiment with different types of tubing.
3. Heat a 60 cm copper rod for five minutes with a Bunsen burner. Note
the movement of the pointer. The rod rests on a knitting needle so when
the rod moves it rolls the needle. If the expanding rod caused the needle
to do one complete turn of 360 degrees the hot copper rod has expanded a
distance equal to the circumference of the knitting needle.
23.3.3 Expansion gauge
See diagram 23.4.10: Expansion gauge
Engineers use expansion gauges to check whether metal parts are no
larger than a certain size.
23.3.5 Thermostat
Bimetallic
strip, (commercial)
A small bimetallic strip acts as a switch in a thermostat. Bimetallic
strip bends away from an electrical contact when heated to turn off a light.
23.3.7 Shrink fit
Heat a brass ring and slip it onto a slightly tapered steel bar.
23.3.8 Bar breaker, the force
of contraction
1. Heat an iron bar then tighten it in a yoke so it breaks a cast iron
bar when the bar cools.
2. Bar breaker. Construct a strong iron bar so that it rests in two yokes
on a cast iron base. Pin the bar on one end by a thin cast iron pin, and
thread it on the other end so that it can be tightened. Heat the bar with
the the gas jets located directly beneath the bar. Tighten the bar as it
is heated. After the bar is fully tightened, dowse it with water. As the
bar contracts the forces present are large enough to snap the cast iron
pin. There is a delay between initial cooling and fracture of up to 30 seconds.
23.3.9 Bend glass by expansion
Heat one edge of a strip of plate glass with a Bunsen burner to cause
the glass to bend towards the cooler side.
23.3.10 Trevelyan rocker
The Trevelyan rocker is a brass or copper bar and an extension. The
brass bar has an S-shaped cross-section so that the bottom surface has two
parallel knife edges. Heat the rocker and place the brass bar on a cold lead
block with the end of the extension resting on the bench. The rocker starts
to vibrate due to the rapid expansion of the lead causing the rocker to
tip from edge to edge and emit a musical note. Press on the rocker with a
pencil point to change the pitch of the note. The action is related to other
rockers, e.g. the "celt" or rattle back.
23.3.11 Expanding quartz and
glass
Heat both quartz and glass tubes with a high temperature torch and plunge
into water. Heat a piece of quartz tube and quench it in water Try the same
thing with Pyrex and soft glass.
23.3.12 Expansion tube
Pass steam through an aluminium tube with a dial indicator to show
the change in length. One end of a tube rests on a needle attached to a
pointer that moves as the tube is heated.
23.3.13 Expanding wire, sagging
wire
Heat a length of nichrome wire electrically and watch it sag. Heat
electrically a long iron wire or nichrome wire with a small weight hanging
at the midpoint and see it sag. Pass one end of a heated wire is passed
over a pulley to a weight. The pulley has a pointer attached.
23.3.15 Motor car flashing
lights
Blinking lights on cars use a small unit containing is a bimetallic
strip that heats up as current flows through it. The strip bends and opens
the circuit. On cooling, the strip straightens and closes the circuit. You
can adjust the timing of the cycle with a screwdriver.
23.3.16 Compensated balance
wheel of a watch
See diagram 23.107: Compensated balance wheel
of a watch
Examine the compensated balance wheel in a watch. As the temperature
rises, the radius arm of the balance wheel expands to increase the moment
of inertia about the axis and increase the period. The increasing temperature
also reduces the elasticity of the hair spring to also increases the period.
To compensate for these effects, the balance wheel is made of two strips
of dissimilar metals fastened together, bimetallic strips, so that the metal
with the smaller coefficient of expansion is on the inner side of the bimetallic
strip. When the temperature increases, the radius of curvature of the bimetallic
strip decreases because of the lesser increase in length of the inside
strip and P and Q are fixed so R and S move in towards the axis, the moment
of inertia of the balance wheel is lessened and the corresponding decrease
in period compensates exactly for the increase in period caused by the
change in elasticity.
23.4.2 Reaction of sodium in
liquid oxygen
Drop a piece of potassium cooled in liquid oxygen into water.
23.4.6 Heat water in a sealed
flask
See diagram 23.4.6
1. Fill the flask of some cold water of height 1-2 cm. Seal the mouth
of the flask with a one hole rubber stopper. Insert a straight capillary
through the stopper so that the lower end of the capillary enters the
water and is about 1-2 mm from the bottom of the flask. The upper end
of the capillary remains outside the flask. Heat the coloured water in
the beaker to the temperature of 80oC more. Place the flask
into the hot water in the beaker to heat the water in the flask to 70oC.
During heating, tightly press the mouth of the flask with your hand to seal
the air in the flask. After 2 minutes, suddenly take your hand off the mouth
of the flask and observe a stream of water spurting out of the upper end
of the capillary tube.
2. Place a wet coin on the upper end of the capillary tube. It will
move up and down gently to produce some vibration sound. When you heated
the air in the flask, its volume did not increase because you sealed the
flask with your hand. So the air pressure increased and a stream of water
current spurted out of the upper end of the capillary tube when you take
your hand off the mouth of the flask.