School Science Lessons
Sound, wave behaviour of sound
2
2009-05-21
Please send comments to: J.Elfick@uq.edu.au
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Table of contents
26.4.0 Transmission
of sound, speed of sound
26.5.0 Speed of sound
26.6.0 Ear, voice,
hearing,
voice, audible limits
26.7.0 Reflection and
refraction of sound
26.8.0 Interference
and diffraction of sound,
beats
26.9.0 Sound
reproduction
26.4.0 Transmission of
sound
26.4.1
Sound cannot travel through
vacuum
26.4.2
Sound travels through an air
column
26.4.4
Listen to a spoon
26.4.5
Sound travels in straight
lines
26.4.6
Materials that absorb sound
26.4.7
Sound waves travel through
wood
26.4.8
Listen to a fork
26.4.9
Sound vibrations extinguish
a flame
26.4.10
Sound vibrations passing
through a cylinder
26.4.11
Sound travels along a wire
fence
26.4.12
How sound travels
26.4.13
String telephone
4.93
Sound wave patterns
4.94
Wave patterns of a tuning
fork
4.95
Seeing and feeling
vibrations that make sound waves
4.96
A bell from a spoon
4.97
Vibrating cans, string
telephone
4.98
Sound waves travel through
wood
4.99
Materials that absorb sound
4.100
Sound cannot travel through
a vacuum
4.101
The ear and hearing
4.102
The voice and speaking
1.7 Knocking sounds (Primary)
1.8 String sounds (Primary)
1.16 Hearing sounds game
3.12 String telephone (Primary)
26.5.0 Speed of sound
Velocity of sound in
gases,
liquids, and solids
26.5.1
Speed of sound with closed
resonance tube
26.5.2
Speed of sound with a tuning
fork
26.5.3
Speed of sound with a drum
26.5.4
Speed of sound with echoes
26.5.5
Speed of sound in solids
26.5.6
Speed of sound in liquids
26.5.7
Speed of sound in liquids with
bubbles
26.5.8
Thunder and lightning
26.6.0 Ear, voice,
hearing,
voice, audible limits
4.101
The ear and hearing
4.102
The voice and speaking
26.6.1 Tones
26.6.2 The ear, how
the ear works, model of
the
ear
26.6.3 Binaural
hearing
26.6.4 Direction of
sound,
direction judgement of the ear
26.6.5 Range of
hearing
26.6.6 Pitch of
musical bottles
26.6.7 Siren
26.6.8 Musical saw
26.6.9 Savart wheel
26.6.10 Intensity and
attenuation
with a decibel, dB, meter
26.6.11 Attenuation
of materials
26.6.12 Reverberation
time for
architectural
acoustics
26.6.13 Ripple tank
acoustics
4.86
Ripple tank
26.6.14 How the voice
is
produced,
music perception and the voice
26.6.15 Sing and
whistle octaves
26.6.16 Subjective
tones
26.6.17 Difference
tones and
beats
26.6.18 Circular
glockenspiel
26.6.19 Musical scale
26.6.20 Tuning forks
on
resonance
boxes
26.6.21 Microphone
and
oscilloscope
26.7.0 Reflection and
refraction of sound
26.7.1
Reflection of sound
26.7.2
Echoes in tank theatre
26.7.3
Balloon as a sound lens,
acoustic lens
26.8.0 Interference and
diffraction of sound,
beats
26.8.1
Beats, superposition of waves
of different frequencies
26.8.2
Interference of sound waves
with tuning forks
26.8.3
Superposition of waves of
equal frequencies with tuning forks
26.8.4
Superposition of waves of
equal frequencies with loudspeakers
26.8.5 Wave interference in water, drop stones in
water
26.8.6
Loaded tuning fork
26.8.7
Resonating objects have same
frequency as source of vibration
26.8.8
Energy transfer between
pendulums
by resonance
26.9.0 Sound
reproduction, loudspeakers,
microphones, amplifiers, recorders
26.9.01 Transducer, carbon microphone in a
telephone
26.9.1
Direction of sound, microphone
26.9.2
Microphone
and loudspeaker
26.9.3 Record sound with a cassette recorder,
compact disc and
microphone
26.9.3.1 Analogue recording and digital
recording
29.9.4 Use a hand lens to examine the grooves in
a vinyl disc gramophone record
26.9.5
Glass tube with an open end,
using signal generator
26.4.0 Transmission of sound, echo,
absorption,
transmission, string telephone, sound insulation, soundproofing,
acoustics,
baffles
When a periodic disturbance occurs in air, longitudinal sound waves
spread out from it in three dimensions, just like the water waves
that spread out from a vibrating source in two dimensions. The air in
the path of a sound wave becomes alternately denser and rarer. These
changes in pressure cause our eardrums to vibrate with the same
frequency to produce the sensation of sound. The speed of sound in air
is 332 m / sec at 0oC. The speed of sound increases by about
0.2% for each 1oC rise in air temperature.
26.4.1 Sound
cannot travel through a vacuum
1. Use an aspirator or simple vacuum pump to pump the air from a large
jar or a bell jar fitted with a spigot. Use a bicycle pump to make a
simple
vacuum pump. Open the pump and remove the piston. Unscrew the bolt that
holds the leather washers then reverse the washers by turning them
over.
Replace the washers on the piston and reinsert the piston in the pump
cylinder.
Suspend a small bell from fine threads inside the jar or bottle and
shake
the bell while the jar is filled with air. You can hear the bell
ringing
quite clearly. Use the aspirator or simple air pump to remove as much
air
as possible from the jar. Shake the bell again. The sound of the bell
is
not as loud as before because sound cannot travel through a vacuum.
2. Use a large wide mouthed bottle with a rubber stopper. Drill a hole
on
the stopper and insert a short glass tube into the hole. Use a small
radio.
Turn on the radio and turn up the volume to the maximum. Open the
bottle
and put the ratio into it. Cover the bottle with its stopper again and
connect the glass tube on the stopper to an air pump with a rubber
tube.
Fill the seaming with some oil. Draw the air out of the bottle and
listen
to the sound from the radio at the same time. The sound is silent, soft
and loud. If there is a fit screw clamp, nip the rubber tube with the
clamp
before drawing out the air. Repeat the experiment screwing the clamp
tightly
after drawing the air out of the bottle and using the clamp to control
the speed at which air enters into the bottle after removing the air
pump
from the rubber tube. The process of sound's change may be displayed
more
obviously. If no fit radio, tie a small bell to a piece of very short
string
then put the bell into the bottle. Make sure that the length of the
string
is fit so that the bell does not touch the wall of the bottle when
shake
the bottle. Repeat the experiment shaking the bottle. You may see the
bell
waggling but you may not hear the sound from the bell firstly and
gradually
you may hear the sound and finally the sound recovers completely.
26.4.2 Sound travels through an air column
1. Put the end of the handle of a funnel into your ear. Be careful
not to harm your eardrum. Listen to the every sound in the classroom.
You
may hear various sounds even whispers between students. Use a PVC tube
of length about 50 cm. Insert the tube into a small funnel. It may be
used
a simple stethoscope. Press one end of the tube close to your ear and
place
the funnel on a mechanical watch. You may hear the "tick tick" sound
the
watch emits clearly. Bend the above PVC tube slightly then put it on
your
chest. You may hear your heart's palpitation. Here the stethoscope made
by you has the same principle with that doctors use. Through
stethoscopes
doctors listen attentively to palpitations, breaths and any sounds
patients'
chest emit.
2. Fit the plastic tube over the small opening of the
funnel.
Place the large opening of the funnel over your heart or stomach and
listen
in at the other end of the plastic tube. See how many different body
sounds
you can identify from inside your body.
26.4.4 Listen to a spoon
See diagram 26.4.4
1. Use 1 metre of cotton cord. Hold both ends together and, in the
loop so formed, balance a teaspoon. Now press both ends into your ears
with your finger tips and bend down so that the string and fork hang
freely.
If you hit the spoon lightly with another spoon, you can hear a chime
like
a bell. Sound waves have travelled along the string to your ears.
2. To compare sound's travelling along solid and in air, tie a
stainless
steel
spoon to the midpoint of a string of length about 1 m. insert the two
ends
of the string into your ears. Bend to make the spoon overhang free.
Shake
the string to knock a metallic object or let other person to knock the
spoon with a metallic object. Listen the sound along the string. Knock
again after leaving the ends of the string off your ears. Compare the
sounds.
Press your ear close to a tabletop then knock the table. Listen to the
sound through the table. Leave your ear off the tabletop then knock the
table again. Listen the sound from the air. Describe the difference
between
the sounds. Record your sound on a tape then play it. You may find that
it is different from your ordinary sound. If you record other people's
sounds then play them, the effects are the same. Discuss the reason.
When
the sound travels in different medium, the difference in speed and
energy
of the sound is remarkable. The speed and loudness of sound is much
greater
in solid than in air.
3. Use a 1 metre long string. string. Tie the
middle of it around the handles of 4 to 5 spoons so that when you hold
up the two end s of the string the spoons bang on each other. Push the
ends of the sting into your ears, shake your head, and hear the chimes
26.4.5 Sound travels in straight lines
In a piece of poster board or construction paper, cut a strip out about
20 cm wide and 1 m to a paper tube. Place a clock at one end of the
paper
tube. Through another end of the paper tube listen to the "tick tick"
the
clock emits. It is clearer than in air. It shows that sound travels
along
straight lines.
26.4.6 Materials that absorb sound
Test the sound absorbing properties of small pieces of rubber, sponge,
felt, and other materials. Place the piece to be tested on a wooden
table
top, strike a tuning fork, and bring its handle down on a piece of
material.
Then strike the tuning fork again and touch its handle on the bare wood
top. Which is louder? Try each material.
26.4.7 Sound waves travel through wood
To show that sound waves travel through wood, rest the ear against
one end of a table top and gently tap the other end of the table with a
ruler or pencil.
26.4.8 Listen to a fork
Tie a fork in the middle of a piece of string about a yard long. Wind
the ends several times around your forefingers and hold the tips of
your
fingers in your ears. Let the fork strike a hard object. If the string
is then stretched, you will hear a loud, bell like peal. The metal
vibrates
like a tuning fork when it strikes the hard object. The vibration is
not
carried through the air in this case, but through the string, and the
finger
conducts it directly to the eardrum. Tie a fork in the middle of a
piece
of string about a yard long. Wind the ends several times around your
forefingers
and hold the tips of your fingers in your ears. Let the fork strike a
hard
object. If the string is then stretched, you will hear a loud, bell
like
peal. The metal vibrates like a tuning fork when it strikes the hard
object.
The vibration is not carried through the air in this case, but through
the string, and the finger conducts it directly to the eardrum.
26.4.9 Sound vibrations extinguish a flame
Cut the base off a plastic drink bottle. Stretch a thin sheet of
plastic
or rubber over the cut base and secure it with an elastic band around
the
base. Light a small birthday cake candle. Hold the opening of the
plastic
drink bottle near the lighted candle. Strongly tap the plastic sheet at
the other end. The vibration can extinguish the flame.
26.4.10 Sound vibrations passing through a
cylinder
Hold a ticking watch to your ear. Then move it further and further
away until you can just no longer hear it. Note the distance between
the
watch and your ear when you can no longer hear it. Make a cylindrical
roll
of paper about the same distance in length. Hold the paper cylinder to
your ear then hold the ticking watch at the end of the roll of paper.
You
can now hear the watch ticking. When you first heard the watch ticking
vibrations travelled out from the watch in all directions. When sound
vibrations
were trapped in the roll of paper they could not move in all
directions,
saved some energy and so the vibration move a longer distance through
the
cylindrical roll.
26.4.11 Sound travels along a wire fence
Divide into two groups and position yourselves as far apart as possible
along a wire fence. You should still be able to see the other group.
Watch
the other group strike the wire. Time how long it takes for the sound
to
reach you in the air. Now place you ear on the wire of the fence and
listen
and time it again. If a long enough fence is not available listen to
faint
sounds travelling through a table or other solid object. You can hear
sounds
through the table that you may not hear through the air since the sound
is travelling faster and therefore does not die out in as short a
distance.
26.5.0 Speed of sound, velocity of sound in
gases,
liquids, and solids, resonance tube, Kundt's tube, effect of pressure,
temperature, wind, shock waves, sonic boom
Sound travels faster in solids than in liquids than in gases. The speed
of sound in gases increases with temperature.
In an ideal gas of molecular mass M and absolute temperature T, the
speed of sound v = sqrt LRT / M, where R is the gas constant, and L is
the ratio of specific heats (about 1.67 for monatomic gases
(He,
Ne, Ar), and 1.40 for diatomic gases (N2, 02, H2).
The speed of compression waves in solids, v = sqrt (Young's modulus /
density).
The speed of compression waves in liquids, v = sqrt (bulk modulus /
density).
Sound is the physiological sensation received by the ear, originating
in
a vibration (pressure variation in the air) that communicates itself to
the air, and travels in every direction, spreading out as an expanding
sphere. All sound waves in air travel with a speed dependent on the
temperature,
under ordinary conditions, this is about 330 m per second. In addition
the sound speed is related to the elasticity and density of the medium.
Sound waves travel the fastest in solid and the slowest in gas. Speed
of
sound in air is 331.5 m / sec at 0oC and 344 m / sec at 20oC.
The speed of sound is independent of pressure, frequency, and
wavelength
but is proportional to the square root of the absolute (Kelvin)
temperature.
The speed increases with temperature by about 0.61 m / s for each 1oC
rise. Sound speeds v1 and v2 at absolute temperatures T1 and T2 are
related
by v1 / v2 = sqrt (T1 / T2). Sound travels faster in solids
and liquids
than
it does in gases. The speed of sound in sea water is about 1.5 km / s
at
20oC.
When the speed of a source equals the speed of sound the wave fronts
cannot escape the source. The wave form a large amplitude "sound
barrier" that makes flight difficult. The term "sound barrier" or
"sonic
barrier" was used when pilots doing in high speed dives noticed that as
flying speeds approached the speed of sound: aerodynamic drag increased
unusually and lift and manoeuvrability decreased. When the speed of a
source exceeds the speed of sound, the wave fronts lag behind the
source in a cone-shaped region with the source at the vertex. The
edge of the cone forms a supersonic wave front with an unusually
large amplitude called a "shock wave". The shock wave is heard as a
"sonic
boom". Unlike ordinary sound waves, the speed of a shock wave varies
with
its amplitude. The speed of a shock wave is always greater than
the
speed of sound in the fluid and decreases as the amplitude of the
wave decreases. When the shock wave speed equals the normal
speed,
the shock wave is reduced to an ordinary sound wave. The ratio of the
speed
of a moving object, v, to the speed of sound, c, in a fluid is
called
the Mach number in honour of Ernst Mach, 1838-1916. Mach 0.5 is half
the
speed of sound and Mach 2 is twice the speed of sound.
Subsonic
speeds have a Mach number between zero and one. Supersonic speeds have
Mach numbers greater than one. The shock wave from a supersonic object
is a cone composed of overlapping spherical wavefronts.
26.5.1 Speed of sound with closed resonance
tube
See diagram 26.5.1
Measure the diameter of the resonance tube. Add water to the glass
cylinder until 3 / 4 full. Hold the resonance tube vertically in the
cylinder
with one end in the water so the water seals one end of the tube. You
can
raise and lower the tube to vary the length of the air column in the
tube.
Strike the tuning fork with a rubber bung. Hold the vibrating tuning
fork
horizontally close to the open end of the tube. Move the tube and
tuning
fork up and down until the sound is best reinforced. If you find more
than
one position where reinforcement occurs move the tube up and down to
find
the shortest tube length that gives the loudest sound. Hold the tube in
the position of best sound reinforcement and measure the distance L
from
the top of the resonance tube to the water. The length of the air
column
must be increased by 0.4 X diameter of the tube to correct for the air
outside the top of the tube that vibrates with the air column in the
tube.
The corrected length of the air column = 0.4 X diameter + L. Repeat the
experiment using a tuning fork of different frequency. Wavelength = 4 X
corrected length of air column. Velocity of sound = frequency of tuning
fork X wavelength.
26.5.2 Speed of sound with a tuning fork
1. A tuning fork can make the closed air column form a standing wave.
Speed v of sound, v = frequency of the tuning fork X wavelength. Fix
the
a U-tube on the stand. Pour water into the two glass arms. Lift the
right
tube so that the surface of water in the left tube is just under point
A, at the end of the left tube. Knock the highest frequency tuning fork
with a rubber hammer to start its vibration. Put this tuning fork above
the left tube. Lower the right tube to lower the surface of water at
the
left tube so that the air column between the end and surface of water
in
the left tube is lengthened. When the water surface goes down from
point
A to C, the sound reaches the maximum. It resonates with the tuning
fork.
The fundamental of the air column is the same as the frequency of
vibration
of the tuning fork. Measure and record the length l1 of the
air
column AC here. Lengthen the air column AC further until you hear the
resonance
sound of the air column. Knock the tuning fork again to make
it
keep vibrating. Find the position of the second resonance point. Record
the length l2 of the air column AC. Record the frequency of
the tuning fork and the room temperature. Calculate the speed of sound
by: v = 2f (l2 - l1).
2. Repeat the experiment
using other tuning forks and calculate the speed of sound.
3. Calculate
the average of speed of sound and record as m / s. The point A at the
open
end is the antinode of the standing wave. Point C on the water surface
is analogous to a fixed end is the node. The distance between the node
and the antinode is odd number times of 1 / 4 wavelength.
l1 + e = w / 4 corresponding to the first resonance point
l2 + E = 3w / 4 corresponding to the second resonance point,
where w is the wavelength of the tuning fork, E is the correction of
length
[E is used to adjusted the value of the length] because there is a
short
distance between the tuning fork and the end of left tube viz. The
length
of the air column is slightly larger than the length of AC. the first
formula
above minus the second minus may get rid of E and get. (l2 -
l1) = w / 2. therefore w may be obtained. As v = fw, the
speed
of sound may be found.
26.5.3 Speed of sound with a drum
1. Use a large drum, a trundle wheel or long measuring tape. Arrange
students, on a calm day, in a large open area, e.g. an oval or a quiet
straight road. Hit the drum every half second using a watch or borrow a
metronome from the music department or use a 1 metre long pendulum.
Walk
50 metres away from the drummer then the drummer repeats the exercise.
Walk another 50 metres and repeat. At about 170 metres from the drummer
you can observe that the drummer is hitting the drum exactly as the
sound
is heard but after stopping one "extra" beat is heard. If you assume
that
the light reaching the observer travels instantaneously from the
drummer,
the distance travelled by sound in a half second about 170 metres.
tells
us the speed of sound is about 340 metres per second. Similarly a
contestant
in a race may start at the sight of the puff of smoke from the
starter's gun and not wait for the sound to arrive. Also, this explains
why thunder is
heard after the lightning flash is seen although they occur virtually
together. The extremely hot lightning bolt causes an explosive
expansion of air around it.
2. Compared with the speed of sound, the speed of light is infinity,
in air sound waves travel uniformly, viz. the speed of sound is a
constant
so it may be calculated applying the formula on reform motion. Use a
drum
or a wasted metallic pail, a piece of tape measure, a metronome or a
single
pendulum. Do this experiment at a silent and open playground. Beat the
drum 2 times every second (6 times in all). It is better to use the
metronome
to control the beating rhythm to assure the interval
coincident
and exact. Discover the difference in time between beating the drum and
hearing the drum. When observe and hear around the drummer firstly, you
may see beating drum and hear the drum at the same time, at 50 m far
away
from the drummer secondly, you may see beating drum before hear the
drum
at the same time, but the difference in time is not large, at 100 m far
away from the drummer thirdly, you may see beating drum before hear the
drum at the same time, and the difference in time is obvious. Continue
to see and hear. At 170 m far away from the drummer, you do not hear
the
drum when you see the first beating, you hear the first drum at the
same
time you see the second beating, you hear the second drum when you see
the third beating, you may hear a "extra" drum at 0.5 s after the
drummer
finishes his beating. Put t = 0.5 s and s = 170 m into the formula v =
st then get v = 340 m. this is the approximation of the speed of sound.
At this experiment suppose that the speed of light is infinity, viz.
the
action of beating seen and the action of practical beating happens at
the
same time no matter how far away from the drummer. It will cause some
error
but very small. So the speed of sound obtained with the approximate
method
processes certain veracity. If there are 2 cellular phones, one around
the drummer, another being carried at the observer, their loudspeakers
may receive the drum at the same time because electromagnetic waves
travel
at the same speed with that of light. In a sail boat race, the
contestants
should all start as soon as they see the smoke from the starting gun,
not
wait to hear the sound of the gun.
26.5.4 Speed of sound with echoes
1. Clap your hands 100 m from a high wall. Keep clapping
steadily until each clap coincides with the echo of the last clap. Use
a stopwatch to record the time between these claps. Measure the
distance
from the wall. During the time between claps the sound travels twice
the distance from the wall. The speed of sound in air at 0oC
is about 331 m / s.
2. You need two pieces of wood to make a clapping sound, open space and
a vertical flat surface outdoors, e.g. wall of school building. Face
the
wall 20 meters from the wall and move very slowly backwards while
clapping
with the two pieces of wood pieces. When an echo of the clapping sound
is heard measure the distance The minimum time interval that the human
ear can detect between two claps is 0.1 second. When this interval
between
the clap and the echo is shorter than 0.1 second, no echo is heard, so
you hear no echo when you stand too close to the wall. By moving slowly
backwards
away from the wall, an echo will be heard at a certain moment. At this
moment the echo came back within 0.1 second, the distance between
observer
and the wall is measured (about 17 m), and the speed can be calculated
from: distance sound travelled (2 x 17 m 9 34 m) divided by the time
(0.1
sec) equals 340 m / sec. When the speed of sound is already known, an
approaching
storm's distance may be estimated by counting the seconds between the
lightning
and the thunder, and multiplying this by the speed.
26.5.5 Speed of sound in solids
1. This experiment shows how well sound travels through a solid or
a liquid. Place one ear to the desk and tap the desk top with the end
of
a ruler. Note whether the sound is louder than when passing through the
air. You can place your ear to the ground to hear animals or to railway
lines to listen for approaching trains. Put your head under water while
in a bath or swimming and tap the side. Ultrasound can be used to take
a picture of an unborn baby. You can listen through a wall by placing
an
empty glass between the wall and your ear. The glass acts like a
stethoscope.
2. Sound waves travel faster in solid and liquid than in air. The
speed
of sound is dependent on the medium. Press your ear close to a tabletop
and gently knock the tabletop with an end of a ruler or the neb of ball
point pen. You may hear the sound through the table clearer and louder
than in air. American Indians press their ears close to the ground to
listen
attentively to wild animals' running from afar. If some one presses his
ear close to a rail, he may hear the sound that train wheels bump
against
the rail at a distance. Repairmen often press one end of a stick (or a
ruler, a screwdriver) on the outer covering of a running machine and
press
their ear close to the ruler thus they may hear the abnormal sound from
the inside machine clear. These show that the sound waves travel better
in solid than in air.
26.5.6 Speed of sound in liquids
Immerse your head into water at a basin or swimming pool then gently
knock its wall with your hand and listen attentively to the sound. When
your head is above the water, knock the wall of the basin with the same
magnitude of force. Compare the sounds.
26.5.7 Speed of sound in liquids with bubbles
1. Observe the sound in a liquid. Pass bubbles through the liquid and
note the pitch of the sound drops.
2. A heating element superheats water causing steam bubbles that pass
out
into the surrounding cooler
liquid and collapse. The collapse makes shock wave the causes the
"singing" kettle.
26.5.8
Thunder and lightning
During a thunder storm if you see a lightning flash and hear thunder
5 seconds later then the thunder storm was 5 x 331.5 metres away from
you.
Since sound waves travel through the air at a rate of roughly one mile
every 5 seconds, you can calculate the distance in miles away of a
lightning
bolt by dividing the number of seconds between the lightning flash and
the thunder by 5. Why does the rumble of the thunder last so much
longer
than the lightning flash? Thunder is caused by the rapid expansion of
air
that is heated to very high temperatures along the entire length of the
lightning bolt, which may often be a mile or more long. The sound waves
from this explosion need different amounts of time to reach your ears,
because
some parts of the lightning bolt are farther away from us than others.
After you hear the bang, which is delayed and weakened with increasing
distance, you can often hear a weak rumbling sound, which is the
reflected
sound waves. Thunder is the noise of the sound wave caused by the
sudden
expansion of air massively heated by lightning. The reverberations or
rolling
of thunder is caused by reflection of the sound from different layers
of
air of different temperatures.
26.6.0 Ear, voice, hearing,
voice, audible limits
See diagram 26.6.0: Harmonics
Acoustics, the ear, voice, hearing,
voice,
audible limits, direction of sound, sound locator, sound ranging, sense
of sound, sound pollution, explosive sound
The human ear can detect sound waves with frequencies of about 20 to
20,000 hertz. This range is known as "sound", with infasound below the
range and ultrasound above the range.
Loudness measures the human perception of sound. A sound wave of
high
intensity is perceived as louder than a sound wave of lower intensity,
but the sensation of sound is proportional to the
logarithm
of the sound intensity for most individuals. Loudness level is
defined
by a scale corresponding to the sensation of loudness. The zero on this
scale = the sound wave intensity, Io = 1.00 X 10-12 W / m2,
corresponding to the weakest audible sound. The loudness level, beta,
10
log (I / Io). The decibel (dB) has no dimensions. Decibel, dB is the
logarithmic
unit used for human audibility measurements ranging from 1, just
audible,
to 120, just causing pain. The linear scale ranges from 1 to 1012
change in sound pressure. A doubling of sound pressure corresponds to 6
dB. A doubling of sound loudness corresponds to a tenfold increase in
sound
pressure, 20 dB. A different decibel scale is used for measuring the
output
of audio amplifiers in terms of intensity. The normal ear can
distinguish
intensities down to about 1 dB. Often people use the word "musical
sound"
for something they want to hear, and "noise" for what they do not want
to hear. A tuning fork emits an almost pure note of one frequency.
Musical
sound is made up of superposition of a set of fundamental and harmonics
with different frequencies and amplitudes according to certain law. For
example, consider two sounds, one a mixture of harmonics (frequencies
related
by integer ratios) and the other a mixture of frequencies with no
integer
relationship among them. The first sound will result in an identifiable
pitch, that of the fundamental frequency, and is called a musical
sound.
The second sound, viz. noise, will have a much different quality, so
different
that it may not even have an identifiable pitch. Thus the difference
between
music and noise is a gross example of quality. The sound, transitory
and
declined quickly is an explosion.
Some animals can hear sounds in the
ultrasound range, e.g. dogs, but the human ear is not able to hear
them. Bats use
sonar echoes
to locate insects using sounds in the 20 to 50 kHz frequency range.
Some
insects have developed bearings in this range so that they can take
evasive
action. Bats that transmit at a higher frequency can catch smaller
insects
than bats that transmit at lower frequencies. Dolphins use clicks of
ultrasounds to locate shoals of fish.
Echoing ultrasounds are
used
in underwater sonar and to detect cancers and check on unborn human
foetuses.
Different tissues reflect ultrasound differently so a computer can
assemble a picture of the unborn baby.
High amplitude ultrasounds are used to clean metals, to fatigue test
materials
and to break up kidney stones. This is similar to loud sounds causing
avalanches
on steep slopes. Sonar echoes are used in ships to measure depth and
detect under water objects. ASDIC was an early form of sonar, an
abbreviation for
Anti-Submarine Detection Investigation Committee. Short wave radio
listeners
use several scales to record the characteristics of the signal they
hear
from their loudspeakers and headphones, e.g. "SIO" Signal strength,
Interference
and Overall rating, "SINPO" with the addition of N and P for Noise and
Fading.
Pitch of a note
The pitch of a sound is how high or low it sounds. As frequency of
the vibration of particles increases, the pitch of a note is raised.
Pitch
is affected by the mass, the length and the tension of the vibrating
medium.
The frequency of a vibrating string is inversely proportional to its
length.
The frequency will be doubled for a string which is only half as long
Frequency
is also increased by an increase in tension. Four times the tension in
the string will double the frequency it vibrates at. In addition
frequency
varies inversely as the square root of the string's density. When you
increase
the density of the string, you will slow down the vibration rate and
decrease
the frequency. Put a small v-shaped piece of paper on a stretched
string or
the
string of a musical instrument. Pluck the string and note the motion of
the paper V.
Decibels and sound pressure for sound pressure range of 0 to 140
decibels.
dB (pressure Ear's response scale) Sound pressure units (Pa)
0 dB: 2 x 10-5 Pa
10 dB: just audible, the sound of falling leaves
20 dB: empty broadcasting studio 2 x 10-4 Pa
30 dB: soft whisper at 5 m
35 dB: quiet library
40 dB: bedroom, no conversation 2 x 10-3 Pa
50 dB: very quiet
55 dB: light traffic at 15 m
60 dB: air conditioning at 6 m. 2 x 10-2 Pa
65 dB: normal conversation
70 dB: light freeway traffic
75 dB: conversation noticeably difficult
80 dB: annoying sound level 2 x 10-1 Pa
85 dB: pneumatic drill at 15 m
90 dB: heavy truck at 15 m
95 dB: very annoying
100 dB: loud shout at 15 m 2
105 dB: jet plane take-off at 600 m
110 dB: riveting gun close by
115 dB: maximum vocal voice without amplification
117 dB: discotheque at full blast
120 dB: jet take-off at 60 m 2 X 10 Pa
130 dB: limit of amplified speech
135 dB: painfully loud
140 dB: on aircraft carrier deck 2 X 102 Pa
26.6.1 Tones
In general, musical sounds are
made
up of a certain limited number of frequencies. A resultant wave
includes
a set of simple harmonic waves, in which the fundamental frequency, f1,
is the lowest and nf1 is harmonics. A musical note has a characteristic
pitch, loudness and quality. The pitch of a sound is related to its
frequency
of vibrations, the "highness" or "lowness". The pitch is dependent on
the
fundamental. The loudness of a sound depends on the ability of the ear
to "hear", which depends on the movement of the eardrum as sound waves
arrive. The bigger the movement of the ear drum, the stronger will be
the
signals sent to the brain, and the louder the sound you hear. The
loudness
is the psychological reaction to the intensity of a sound. Quality or
timbre
is another parameter related to the psychological reaction. The quality
depends on the amount of the harmonics.
26.6.2 The ear, how the ear works, model of
the
ear
See diagram 2.197
Air vibrations enter the ear by the auditory passage formed at the
base of the ear by the eardrum membrane. They set the eardrum in motion
and, in doing so, set in motion the system of three little bones
attached
to it. By this means they reach a cavity in the bone called the inner
ear.
One part of the ear is shaped like a snail shell. Here is found the
organ
that receives the sound vibrations and is connected with the brain by
the
auditory nerve. Another part of the inner ear includes three small
semicircular
canals and serves to maintain equilibrium. It plays no part in hearing.
Sound vibrations are normally transmitted to the snail shell shaped
cochlea
by the eardrum and the small bones. This causes a nerve message carried
to the brain. They can also be transmitted by the bones of the skull,
and
you hear a sound if the waves reach the cochlea by either route. When a
sound reaches your two ears, you can distinguish the direction from
which
it comes. If it comes from straight ahead, the vibrations reach both
ears
simultaneously and with the same strength. However if the source of the
sound is on one side of us, one of your ears is further away from it
and
receives the waves less strongly and with a slight delay. The pinnae
collect
the sound and contributes to your sense of direction. Sound is
transmitted
from the auditory canal via the eardrum into the middle ear. In the
middle
ear small bones act as an impedance matching mechanism. This maximizes
the. amount of signal that is passed on to the brain. The bones also
magnify
the vibrations of the eardrum. The. message is then passed into the
cochlea
and on to the nerve that takes the. message to the brain. The auditory
canal is a tube of air that is able to vibrate and is closed at one end
by the. eardrum.
26.6.3 Binaural hearing
Hold the ends of a long tube to each ear and have someone tap in the
centre and then a few centimetres to each side.
26.6.4 Direction of sound,
direction judgement of the ear
To identify the direction and position of sound cover your eyes with
a piece of black cloth. Other students emit sounds at different
positions
at a classroom, e.g. shake a string of keys, rub a piece of paper.
Describe
each sound source and its direction and position. Repeat the experiment
with various sound sources emitting the sounds at the same time. Human
hearing can not only identify the directions and positions of a sound
sources
but also tell their characters. High frequency location depends on
difference
in intensity produced by the shadow of the head. Location of low
pitched
sounds depends on phase difference. Use a model stethoscope with one
tube
longer than the other.
26.6.5 Range of hearing
The range of human hearing is from about 20 vibrations per second
to about 20, 000 vibrations per second, nearly 10 octaves. Use an
oscillator driving an audio system to show the range
of hearing. Use a set of good speakers. Use whistles, tuning
forks
to establish upper range of hearing. The Galton whistle can be adjusted
to produce an intense sound into the ultrasonic range.
26.6.6 Pitch of musical bottles
Blow across a set of bottles with water levels adjusted to give a
scale.
26.6.7 Siren
An air jet is directed at a rotating disc with holes. Air is
blown through concentric rows of regularly spaced holes on a spinning
disc.
Change of speed of the disc changes frequencies but not intervals.
26.6.8 Musical saw
A card is held against a dull saw as the sawing speed is varied.
26.6.9 Savart wheel
A set of gears on a single shaft of a variable speed motor have the
ratios of frequency and pitch. Hold a stiff cardboard against the rim
of
a spinning toothed wheel. Use wheels on the same shaft each with
different
numbers of teeth. A tooth ratio scale is a set of gears with teeth are
mounted coaxially on a shaft connected to a variable speed motor
Varying
the speed shows intervals are determined by frequency ratios rather
than
absolute pitch.
26.6.10 Intensity and
attenuation
with a decibel, dB, meter
Use a decibel, dB, meter to measure the intensity at various
ranges. A sound level meter is used to measure the instructor speaking.
26.6.11 Attenuation of materials
Put various materials between a sounding board and a tuning fork stuck
in a block of wood. Examine various acoustical tiles acoustical tiles
26.6.12 Reverberation time for
architectural
acoustics
Record toy pistol shots in various rooms then find reverberation
time at different frequencies. Clap hands to generate sound for
reverberation
time. Measure reverberation time of the classroom with a dB meter.
26.6.13 Ripple tank acoustics
Put cross-section models of various auditoriums in a ripple tank
to show scattering and reflection.
26.6.14 How the voice is
produced,
music perception and the voice
See diagram 2.198
Mouth, teeth, tongue, throat and lungs are all used in the production
of the voice. The sound is produced by vibrations of two thin sheets of
membrane called the vocal cords, which are stretched across the sound
chamber
called the larynx. The larynx is the upper end of the windpipe and is
found
well back, at the base of the tongue. Here a trap door of cartilage
called
the epiglottis automatically drops down over the larynx when you
swallow,
so that no food will go through the windpipe. When the cords are
stretched
by the contraction of certain muscles in the throat, a narrow slit
forms
between them. It is when the air is forced through this narrow slit
that
the cords are forced to vibrate. This sets the air vibrating in the
windpipe,
lungs, mouth and nasal cavities. The vocal cords located in the throat
act as a double reed and are set in motion by air exhaled from the
lungs.
The quality and tone of the sound depends on the size and shape of the
resonating cavities such as the windpipe, the back of the throat, the
mouth
and other air filled parts of the head. For the human voice, the vocal
cords in the throat act as a double reed and are set in motion by air
exhaled
from the lungs. The quality and tone of the human sound depends on the
size and shape of the resonating cavities such as the windpipe, the
back
of the throat, the mouth and other air filled parts of the head.
Ventriloquists
speak in the normal manner but with some modification of their speech.
They allow their breath to escape slowly, narrow the glottis at the
back
of the throat, open their mouth as little as possible and retract the
tongue
while moving only its tip. The resultant pressure on the vocal cords
diffuses
the sound so that it appears to be coming from another source. The
greater
the pressure on the vocal cords, the greater the deception.
Ventriloquists
use a dummy with moving lips to aid in their deception that the sound
they
are making is not coming from themselves. Other animals including lions
are able to "throw their voices".
26.6.15 Sing and whistle octaves
Whistle and sing into a three foot pipe and use the resonance to show
your whistling range is much higher than your singing range.
26.6.16 Subjective tones
A toy whistle emits tones at 2081, 1896 and 1727 Hz. Subjective
difference tones at 169, 185 and 374 Hz are clearly audible.
subjective
tones.
26.6.17 Difference tones and
beats
Two pure tones produce beats or difference tones.
26.6.18 Circular glockenspiel
Play major minor augmented and diminished cords on a circular
glockenspiel.
26.6.19 Musical scale
Why the note scale is the best equal tempered scale numerical
investigation
of scales. A pianist discusses piano tuning.
26.6.20 Tuning forks on
resonance
boxes
A set of four different tuning forks mounted on resonance boxes make
the musical scale
26.6.21 Microphone and
oscilloscope
Examine the output of a microphone on an oscilloscope while listening
to it. Use a microphone and oscilloscope show that a tuning fork
does not produce a pure sine wave but a fork on a resonance box does.
26.7.0 Reflection and refraction of sound,
sound
lens, reverberation, speaking tubes, whispering galleries, zones of
silence,
sound ranging, echo sounding
Sound is reflected from surfaces to produce an echo. Even in a room
echoes are produced. However, no distinct echo is heard because not
just
one reflection of the sound occurs. Sound waves are reflected by hard
surfaces
but may be absorbed by soft surfaces. If the reflecting surface is
within
10-15 metres of the sources of vibration the echo seems to join with
the
original sound which then sounds longer, a reverberation.
Reverberations
is part of the technology of acoustics which is used in designing
concert
halls. Rock bands partly need massive amplification techniques because
of the poor acoustics in the venues in which they play. However rock
band
singers may not be trained to project their voices and the audience
often
wants to hear it very loud indeed.
26.7.1 Reflection of sound
See diagram 26.4.6
Like other waves, the reflection of sound obeys the law of reflection
that the angle of incidence is equal to the angle of reflection. Roll
two
paper tubes of length about 80 cm with a piece of hard paper. Place a
table
near a wall. Place a large sound insulation board on the table upright
to the wall but not touching the wall. At one side of the large sound
insulation
board place a tube against a wall forming an angle with the tube. Near
the below end of the tube place a clock on the table. At another side
of
the large sound insulation board place another tube against a wall
forming
the same angle with the tube. Listen to the sound of the clock through
the below end of the tube. Measure the original value of the angle
between
the tubes and wall. Adjust the angle until the listener hears the
loudest
sound. Measure the angle again. Compare the angle's values.
26.7.2 Echoes in a tank theatre
See diagram 26.4.9
Use a piece of poster board or construction paper, cut off a strip.
Bend the paper strip into a circle then put them into a flume. Leave an
entrance between the two ends of the paper strip then fix it. Pour some
water in to the flume, the water surface lower than the paper strips.
Place
a pulse generator at the entrance to start the vibration of water. The
water waves reflect on the paper "wall" and finally form echo. Draw the
waveform of the echo you see on a paper.
26.7.3 Balloon as a sound lens, acoustic lens
See diagram 26.4.10
1. The speed of sound travelling in gas depends on the density of
the gas. The denser the gas, the slower sound travels. Sound travels at
about 340 metres per second in air and about 270 metres per second in
carbon
dioxide. So sound should be refracted towards the normal when it moves
from air to carbon dioxide. Blow up a balloon. Hold it against a fairly
loud source of sound. Place your hands or cheek against the balloon to
feel the vibrations. You hear sounds when their waves hit and vibrate
your eardrums.
2. A balloon under pressure has a higher index of
acoustic
refraction than the surrounding air, so it behaves as a sound lens. Use
a balloon and a microphone to listen to distant conversations. Use a
balloon
and a tiny loudspeaker to project a sound beam to an individual
listener.
Put some dry ice, frozen carbon dioxide, in a balloon. Tie off the
balloon
and weigh it on a balance. Watch the "weight" change as the dry ice
sublimes.
When the balloon is fully inflated use it as a sound lens. Use an
incoherent
source of sound, e.g. running water. Use an oscilloscope and microphone
to measure the speed of sound through the balloon filled with carbon
dioxide
then calculate the index of refraction and focal length for the higher
frequencies.
3. Hold an inflated balloon 10 cm from a transistor
radio.
Squeeze the balloon between your two hands and note the feeling. Turn
up
the volume of the radio and squeeze as before. Note the difference in
feeling.
4. Balloons filled with different gases either focus or defocus sound
waves. Fill the balloon with helium, carbon dioxide or air. Place the
balloon
between a small speaker and a microphone and measure the microphones
output.
Carbon dioxide focuses the sound but helium defocuses the sound, with
air
of course there is no difference.
5. Inflate a balloon with your mouth
then tie its mouth. Place the balloon between a watch and your ear and
press close to each other. You may hear the "tick tick" the watch
emits.
There is more carbon dioxide in the gas you breathe out compared with
air
so the gas inside the blown-up balloon has bigger proportion of carbon
dioxide than air. The balloon also contains water vapour breathed out.
The gas inside the balloon is denser than air outside the balloon
because
carbon dioxide is denser than air. Sound travels more slowly in a
denser
gas so sound waves refract on the surface of the blown-up balloon to
collect
together, just like a lens. The sharper the curvature of the balloon
lens
the smaller its focal length. Pull strings attached to the surface of
the
balloon to vary the thickness of the balloon lens. As there are more
sound
signals arriving your ear your ear may hear very low sound more
clearly.
6. Quiet or far away sounds are hard to hear because sound energy
spreads
out as it moves away from its source. However, by using a balloon
filled
with carbon dioxide gas, you can focus sound waves to create a loud
spot!
Put about 50 mL, of crushed dry ice into a glass soft drink bottle.
Stretch
the neck of a round balloon over the top of the bottle. As the dry ice
warms, carbon dioxide gas slowly fills the balloon. If you prefer,
place
the bottle in warm water to speed up the filling process. When full,
remove
the balloon and tie the neck to prevent carbon dioxide gas escaping.
You
now have a "lens" which you can use to focus sound. Balance the balloon
on a coffee mug. About one metre away on one side of the balloon, place
a radio (or other sound source) with the volume control turned down so
that it is only just audible. Move your ear around on the opposite side
of the balloon. At what point is the sound loudest? What happens if the
balloon is removed when your ear is at that point? What happens to the
loud point when you move the radio closer or further away from the
balloon?
Note: Carbon dioxide gas molecules slowly pass through the sides of the
balloon, therefore you should fill the balloon just before using it.
26.8.0 Interference and diffraction of sound,
beats, stereophonic sound, interference of sound waves using an air
column
or a stretched vibrating string
See diagram: 26.4.6
Sound waves show reflection, e.g. echoes, refraction, i.e. bend
towards the normal when pass into media in which their speed is slower,
diffraction, e.g. you can hear people talking around the corner
communicate
easily by speech, even when on opposite sides of a large tree trunk,
and
form interference patterns, e.g. beats.
Use 3 sound insulation boards with the same size. Drill a hole at the
centre of each board. Upright place the 3 boards parallel to one
another.
Adjust their positions to make the 3 holes at one straight line. Place
a watch outside of the hole on the first board and press your ear close
the hole on the third board. You may hear the "tick tick" the watch
emits
clearly. It shows the sound travels to the ear directly through 3
holes.
Move the middle board a bit to make the 3 holes not at a straight line.
Although the sound does not travel to your ear directly but you may
hear
the sound still because the sound waves may round the obstacle to go
ahead.
26.8.1 Beats, superposition of waves of
different
frequencies
See diagram: 26.8.4.4
Superposition of sound waves of similar frequency produces pulsation
called beats that consist of booming sounds of wave reinforcements
alternating
with quieter sounds of wave annulments. The number of beats per second
depends on the difference between the frequencies, e.g. Two beats per
second
will occur with combined frequencies of 200 Hz and 198 Hz. Sound waves
reflect, e.g. echoes, refract towards the normal in media in which
their
speed is slower, diffract, e.g. you can communicate easily by speech
even
when on opposite sides of a large tree trunk, and form interference
patterns,
beats. You hear different frequencies of vibration as differences in
pitch,
i.e. higher frequencies as high notes and lower frequencies as low
notes.
If two tuning forks with frequencies of 256 hertz and 254 hertz are
sounded
simultaneously and at a certain instant an observer simultaneously
receives
a compression from each fork, the observer hears a loud sound. One
quarter
of a second later the 256 hertz tuning fork has gained one half of a
vibration
on the 254 hertz tuning fork so the observer simultaneously receives a
compression from one tuning fork and a rarefaction from the other
tuning
fork. The compressions and rarefactions annul, or partly annul, each
other
and the observer hears minimum sound intensity. After another quarter
second
when one tuning fork has gained one vibration on the other, the
observer
again simultaneously receives two compressions and the sound is again
of
maximum intensity. So during the time interval in which one tuning fork
gains one vibration on the other, the sound intensity passes through
one
cycle of change. i.e., one beat is heard. There will be two beats per
second
because the 256 hertz tuning fork makes two vibrations more than the
254
hertz tuning fork. If two sources of sound of frequencies f1 and f2 are
simultaneously emitting sound waves, then the source of higher
frequency,
f1, gains one vibration on that of lower frequency (f1 - f2) times per
second
and an observer hears (f1 - f2) beats per second. The number of beats
per
second is equal to the difference between the frequencies of the two
sources.
If two notes of slightly different frequencies are sounded together
they interfere and periodically produce a loud sounding large amplitude
called a beat. Beats are used by piano tuners to tune instruments. If
two
wave trains of frequencies 4 and 5 hertz are propagated so that each
particle
is subject to the joint action of the two waves, the displacement at
any
instant of any particle will be the algebraic sum of the separate
displacements
due to each wave. In the diagram, Curve 1. shows for a given particle
the time
displacement
graph due to the wave train of frequency 5 hertz. Curve 2. is the
time
displacement graph for the wave train of frequency 4 hertz. The graphs
are drawn in each case for an interval of two seconds. At an instant
represented
by the point A, the displacements, AB and AC, due to the two separate
waves
are both to the same side of the mean position of the particle and its
resultant displacement at this instant is AD in Curve 3., equal to
AB
+ AC. At the instant of time represented by the point E, the
displacements
due to the separate waves are to opposite sides of the mean position of
the particle so the resultant displacement is EH = EF + (- EG). Curve
3.
is the resultant time displacement curve for any particle. The
resultant
displacement is greatest when the displacement due to the waves assist
each other. This waxing and waning of the resultant amplitude due to
the
superposition of two waves of like kind but of different frequencies
and
is called beats.
26.8.2 Interference of sound waves with tuning
forks
Two sound waves of the same frequency and amplitude may give rise to
easily observed interference effects at a point through which they both
pass. If the crests of one wave fall on the crests of the other, the
two
waves are said to be in-phase. In that case, they reinforce each other
and give rise to a high intensity at that point. However, if the crests
of one wave fall on the troughs of the other, the two waves will
exactly
cancel each other. No sound will then be heard at the point. The two
waves are then 180o, or a half wavelength,
out-of-phase.
Intermediate effects are observed if the two waves are neither in phase
nor 180o out-of-phase, but have a fixed phase relationship
somewhere
in between. At the certain condition, two or more sound waves interact
and combine to produce a resultant wave of larger or smaller amplitude.
Hold the handle of a tuning fork and knock it with a rubber hammer
to start its vibration. Touch the rim of a table with the top of the
tuning
fork. Place the tuning fork upright near your ear. Gently rotate the
tuning
fork around a vertical axis for a circle (360o). Take care
of
the change in volume. The vibration of the tuning fork generates the
vibration
of the table at the same frequency. They meet the condition of
interference
and form the interference field. Rotate the tuning fork to change the
distribution
of sound intensity. So you may hear the loudest sound 4 times and the
lowest
(nearly silent) sound 4 times. Silent zones can sometimes occur near a
sound source, even when a sound can be heard further away. This happens
when sound waves speed up and are refracted as they pass through warm
air.
The sound is deflected up and over a location causing a silent zone. If
the sound then hits a belt of cold air as it rises then it will be
refracted
down again as it slows down.
26.8.3 Superposition of waves of equal
frequencies
with tuning forks
See diagram: 26.8.4.1
Hold a vibrating tuning fork near your ear and slowly rotate it about
its shaft. Note the four positions in one revolution at which almost no
sound is heard. See in the diagram the ends, A and B, of the prongs as
viewed from above.
1. As the prongs approach each other, a compression
forms at C and spreads out in the directions shown by the arrows from
C.
At the same time the rarefaction formed at R1 and R2 spread out as
shown
by the arrows from R1 and R2. So in the regions of the dotted lines a
compression and a rarefaction arrive simultaneously and annul each
other
along these lines.
2. As the prongs move apart, a rarefaction forms
at
C and compressions form at R1 and R2. The rarefactions and compressions
spread
out to annul each other along the dotted lines.
3. So along the
dotted
lines the pressure re mains constant and these lines are lines of zero
sound. The four positions of silence in one revolution of the fork
correspond
to the four dotted lines. The modifications of intensity obtained by
superposing
waves are called interference effects.
26.8.4 Superposition of waves of equal
frequencies
with loudspeakers
See diagram: 26.8.4.2
Mount two loudspeakers, A and B, near each other and operate them from
the same source of high frequency, e.g. 3 000 cycles per second. The
sound
waves originating at each loudspeaker are superimposed in the region in
front of them. At those points at which a compression from one
loudspeaker
arrives at the same instant as a rarefaction from the other
loudspeaker,
annulment occurs and the sound intensity is zero. At points where two
compressions,
or two rarefactions, arrive simultaneously, reinforcement results from
the superposition of the two wave trains and these points are regions
of
maximum sound intensity. The thick and thin arcs represent the
instantaneous
positions of the zones of compression and rarefaction from A and B. At
points marked x, annulment occurs and these points of zero sound
intensity
lie along lines radiating from between A and B. The points of
intersection
of two thick lines or of two thin ones are regions of maximum
intensity.
The existence of the above pattern in the region in front of A and B
can
be made evident by exploring the sound field with a microphone. It is
found
that alternating zones of maximum and zero sound as the microphone is
moved
across the sound field. You can use a sensitive flame to explore the
interference
pattern by keeping the flame in a fixed position and slowly rotate the
sources of sound. The flame alternately dips and rises as the lines of
maximum and zero intensity pass over it.
26.8.5 Wave interference in water, drop stones
in water
Simultaneously drop two identical stones or marbles or golf balls into
a calm pool of water. An interference pattern similar to the above
occurs
on the surface of the water.
The ripples move out in circles. Where they cross each other note the
brief patterns of constructive interference, two peaks at the same
place at the same time (higher ripples) and destructive interference, a
peak and a trough meet at the same time (lower ripples).
26.8.6 Loaded tuning fork
Use two tuning forks with the same frequency. Wrap a piece of sticking
plaster around one prong of one tuning fork. Sound each tuning for
separately.
Note that the loaded tuning fork has reduced frequency. Sound the two
tuning
forks together. Note the throbbing sound due to the waxing and waning
of
the resultant amplitude.
26.8.7 Resonating objects have same frequency
as source of vibration
Put two upright stands 50 cm apart and attach a string between them
at the same height. Tie the short lengths of string to seven metal
washers.
Hang the washers on the horizontal string at the following hanging
string
lengths: washer l (20 cm), washer 2 (15 cm), washer 3 (20 cm)., washer
4 (15 cm), washer 5 (5 cm), washer 6 (10 cm). washer, washer 7 (5
cm).
Start swinging washer 7 and observe the other washers. Washer 2 and
washer
4 starts swinging with swing with washer 7. Repeat the experiment with
washer 2 swinging first. Repeat the experiment with washer 1 swinging
first.
Washer 3 starts swinging with it. Washer 7 can be compared with the
source
of vibration and washer 2 and washer 4 have the same frequency of
vibration.
The same happens when washer 2 or washer 4 is started to swing first.
The
washers that have the same hanging string length will swing with the
original
swinging. The source of vibration can increase its own vibrations, e.g.
when wind blows on it.
26.8.8 Energy transfer between pendulums by
resonance
See diagram 4.2.2
Study how the time taken for energy transfer between pendulums depends
on the following:
1. the distance between hanging points of the pendulums, and,
2.
the
length of the pendulums.
Suspend a 100 cm strong string between two
stands.
Attach two threads 2.5 cm each side of the centre of the strong string.
Attach 100 g weights to the end of each thread so that the length of
the
thread is 50 cm. Pull one weight to the side through a 60o
angle
to the vertical. While noting the time in seconds, release the weight
so
that it swings freely back and forth as a pendulum but does not touch
the
stationary second pendulum. The energy of the first pendulum transfers
to the second pendulum. The first pendulum swings less until it stops
swinging
and the second pendulum swings more until it has the original swing of
the first pendulum. Note the time when the first pendulum stops. The
energy
of the first pendulum transfers to the second pendulum. Note the time
when
the second pendulum stops. Note the times for five transformations of
energy.
Calculate the average time needed for one transformation of energy.
Repeat
the experiment by increasing the distance between the hanging points of
the pendulums. Repeat the experiment by shortening the length of the
thread.
Repeat the experiment by changing the initial angle of swing
Note how time of transfer depends on the following:
1. Distance between pendulums
2. Length
of pendulums
3. Original angle of swing of pendulums
Note that the
distance between pendulums affects the tension in the strong string.
| Experiment |
distance
d |
length
l |
angle
a |
Time 1
(sec.) |
Time 2
(sec.) |
Time 3
(sec.) |
Time 4
(sec.) |
Time 5
(sec.) |
Total
(sec.) |
Average
time
(sec.) |
| 1 (control) |
2.5 |
50 |
60o |
. |
. |
. |
. |
. |
. |
. |
| 2 (distance) |
10 |
50 |
60o |
. |
. |
. |
. |
. |
. |
. |
| 3 (length) |
2.5 |
100 |
60o |
. |
. |
. |
. |
. |
. |
. |
| 4 (angle) |
2.5 |
50 |
30o |
. |
. |
. |
. |
. |
. |
. |
26.9.0 Sound reproduction, loudspeakers,
microphones,
amplifiers, recorders, mechanical gramophone, electrical reproduction,
photographic film, compact discs, lasers
Sound recording and reproduction, amplifier, transducer, microphone,
loudspeaker, stethoscope, spiral seashell, sound track, sound gate,
sound
head, magnetic tape, stereophonic sound, sound level meter decibel
(dB),
music and noise, Dolby sound, noise pollution, waveform analysis. The
3 types of recording mechanisms are as follows: mechanical, magnetic
and optical.
26.9.01 Transducer,
carbon microphone in a telephone
A transducer converts a physical quantity (e.g. sound, light, heat),
into an electric signal, or converts an electric signal into a physical
quantity.. Transducers are used in microphones and loudspeakers
(electroacoustic transducers), photocells and accelerometers. A
recording head may consist of a magnetic, electric, mechanical or
electro-optical transducer to record sound on magnetic tape, compact
disc or film. A passive
tranducer has only the incoming signal as its power source but and
active transducer has an additional external power source for power
gain.
A carbon microphone in a telephone has an aluminium diaphragm outside
two carbon blocks in a mixture of carbon granules. The carton blocks
connect to a power source and a receiver. Sound waves cause the
diaphragm to vibrate that in turn causes the carbon blocks to move
together or apart and change the current between the power source and
the receiver.
In the receiver, the variable current from the microphone passes
through the coils of an electromagnet that exerts variable magnetic
force on an iron diaphragm to produce sound waves.
26.9.1 Direction of sound, microphone
Some microphones are directional and pick up sounds only coming from
one direction. Set up a microphone and speakers in a room. Position the
microphone at the front of the room with the speakers as far away from
it as possible. Watch someone speaking into the microphone. Does the
sound
appear to be coming from this person or the speakers at the other end
of
the room? Next time you are watching a film at the cinema, try to
find where the sound is coming from. Not all the speakers are located
at the
screen. Does the speech appear to originate from the people on screen
or
from the speakers located around the theatre? See if you can find where
the speakers are and which sounds (speech or music) are emanating from
which speakers. Listen to a stereophonic or quadraphonic sound system
to
experience surround sound. Next time you are in a noisy car try to
find where the sounds come from.
26.9.2 Microphone
and loudspeaker
See diagram 26.9.2 Loudspeaker
Wind the thick insulated copper wire around the dowel to make a
coil 3 cm in diameter. Then wire up a circuit consisting of the
battery,
the rheostat and the copper coil. Glue the fridge magnet onto the cloth
then hang it at one opening of the coil. Complete the circuit. Note how
the magnet moves in response to the changing magnetic field that is
produced
in the coil as you change the setting on the rheostat. A loudspeaker
works
in exactly the same way as a microphone, but in reverse.
An electric current from a microphone flows through the coil in the
electromagnet that has a central pole and a surrounding ring pole. The
force between the magnetic field of the coil and the magnet makes the
coil vibrate in accordance with Fleming's left hand rule and the
attached paper cone diaphragm vibrate to create sound waves as it
pushes and pulls on the air next to it.
26.9.3 Record sound with a cassette recorder,
compact disc and
microphone
1. A cassette recorder consists of the protective plastic holder, the
cassette, and two reels to allow the magnetic tape to pass from one
reel to the other through an electromagnet recording head /
reading head. Rewinding allows repeated use. Sound is recorded on the
tape with magnetized particles of iron or chromium oxide. Electric
current from a microphone that varies with a sound wave passes
through a metal coil in the recording head that causes changes in e its
magnetic field to rearrange the random pattern of the metal particles
on the "blank" magnetic tape into a pattern that can be read by the
playback head as a sound wave to be amplified by a loudspeaker.
Select a cassette container containing songs that you do not like.
Unravel part of the magnetic tape from the recorder and pass a strong
magnet over it. Play the cassette and the songs you do not like sound
worse.
2. A compact disc, CD, stores sound as a binary code. represented by
tiny pits
or bumps etched
into a layer of aluminium surrounded by flat areas called land.
This is then coated with plastic for
protection.
When the laser beam is shone at the disc some of it is reflected back
by
the smooth aluminium land but not by the pits or bumps. Light reflected
from the shiny underside land is read as binary 1. Light that hits the
pit or bump is scattered and not reflected, so it is read as binary
0. The result is a series of
digital pulses
to be converted to sound by a loudspeaker. The laser itself does not
touch the
disc so it should not wear out. When the laser is tracking the speed of
needle as it goes from the outside disc near the centre the disc spins
at 500 revolutions per minute, towards the centre of the record. When
it is tracking near the edge it spins at only 200 rpm so the same
relative speed is maintained.
Let white light fall on the underside of a compact disc and note the
diffraction caused by light passing through the gaps between the bumps.
3. Microphones contain a transducer to change one form of energy into
another. This is actuated by sound waves. The microphone delivers
electric
signals proportional to the sound pressure. Sound hits a diaphragm made
of paper or plastic and vibrates it. The vibrations are then converted
into electric current.
Make some
recordings
of different people speaking. Recite a few ditties such as she sells
seashells on the sea shore and Peter Piper picked a peck of pickled
peppers.
Play them back and listen to the quality of the sound. Listen for
whistling
and sound of breathing. Now try some different locations. Make a
recording
outside, make one in a hard reflecting room and one in a soft absorbing
room. Find a windy place and make another recording. Again listen to
the
recorded sound. Watch a few interviews on television and take note of
the
different styles and types of microphones in use, e.g.
"fluffy dogs" (large fluffy microphones used
outside) and lapel "mikes" (microphones). Try to improve sound
quality
in your recordings. Recite at different distances from the microphone.
Try drinking some water to stop sound of breathing and hissing sounds.
Experiment by wrapping different types of cloth or sponge around the
microphone
to cut out other unwanted sounds.
26.9.3.1 Analogue
recording and digital recording
In analogue transmission the characteristic of the transmission signal,
e.g. amplitude or frequency, varies in direct proportion to the
received sound or brightness of a picture. The hands of a clock is a
form of analogue recording. In digital transmission the
information is transmitted in a series of pulses thus eliminating
unwanted noise. The pressure from a sound wave can be sampled many
times in a second and the values recorded in numerical form using the
binary code. The closer the sampling the the higher the fidelity of the
sound recorded, i.e. more closely repeats the original sound. Later
this information can be translated into the analogue form in the
receiver. Digitally recorded information can be stored on a CD or sent
through the internet.
29.9.4 Use a hand lens to examine the grooves
in a vinyl disc gramophone record
1. A gramophone (US phonograph) reproduces sound using with a stylus or
needle that vibrates by following a groove on a revolving spiral disc.
The needle vibrates in the
groove
and vibrates a diaphragm. The sound produced this way is then made
louder (amplified)
by the horn on an old gramophone. The original stylus was like a thorn
and could be kept sharp with a pencil sharpener. With repeated use the
groove became worn causing loss of accuracy of the recorded sound and
new sounds caused by dirt and dust. This is a mechanical recording
method.
2. Poke a pin through the centre of the base of a polystyrene or
cardboard cup. Set the record on a turntable and start the turntable
spinning.
Carefully hold the pin in the groove on the record and listen to the
record
at the opening of the cup. The sound recorded in the grooves is being
picked
up by the pin and then turned into vibrations and transmitted by the
cup.
Try the same activity with different sized cups. How does the size of
the
cup affect the sound produced?
3. Cut a point on one end of a match stick. Cut the other end into
two, lengthwise, for about 1 / 4 the length if the match stick. Fit a
piece
of stiff paper into the split end. Hold the matchstick and paper point
down onto an old 78 rpm phonograph records turning on a turntable. You
can hear music coming from the paper. When you hold the match point in
the grooves of the phonograph records the lateral vibrations from
the grooves are transmitted to the paper. Vibration of the paper
produces
vibrations in the air that carry to your ear drum, so you hear the
sound.
26.9.5 Glass tube with an open end, using
signal
generator
1. Connect the loudspeaker to the fan out [viz. outlet] of the signal
generator with a piece of leader and place the loudspeaker at the open
end of the glass tube. Turn on the signal generator and adjust it to
the
lowest frequency. The lower the frequency, the lower it sounds.
Gradually
increase its frequency slowly until the sound increases suddenly, here
the air inside the tube resonates with the sound of the signal
generator
so that a standing wave forms at the lowest frequency inside the tube.
The lowest frequency is called the fundamental, denoted as f1.
Measure the length of the glass tube, denoted as L. f1 may be expressed
as, v = f1w1, where v is the velocity of
travelling
wave along the air column, i.e. the sound spreading velocity in the
air,
w1 is wavelength, w1= 4L. Gradually increase its
frequency slowly again until the sound increases suddenly secondly. It
shows that the air inside the tube and the frequency of forced
vibration
meet the condition of resonance again. The second standing wave forms,
called harmonic wave, its wavelength, i.e. harmonic length denoted as L1
and
its frequency denoted as f2. List the top 4 resonance
frequencies.
The sound velocity is a constant under that temperature and the glass
tube
has only one open end. So the frequency of the standing wave of the air
column inside the glass tube is limited. At the closed end of the glass
tube, the air molecules do not move, so. here must be the node of the
standing
wave. At the open end, the air pressure is always equal to the
atmosphere
pressure so here the air is not contracted, i.e. it has no change in
shape.
So the open end must be the antinode of the standing wave. When the air
column emits the first standing wave, there are only one node and one
antinode
in the tube according to the vibration of the fundamental. When the air
column emits the second standing wave, there are two nodes and two
antinodes
and the frequency of vibration is as 3 times as the fundamental. The
vibration
of the air column inside the tube with only 1 open end may just form
the
standing wave whose frequency is odd number times of the fundamental.
2. Glass tube with 2 open ends, using signal generator
Methods are the same as above. The 2 ends of the glass tube are all
open so the two ends are all the antinodes of the standing wave.
Corresponding
to the vibration of the fundamental, there are 1 node and 2 antinodes
in
the tube, then 2 notes and 3 antinodes corresponding to the vibration
of
2 times of the fundamental. Thus the vibration of the air column inside
the tube with only 2 open ends may form the standing wave whose
frequency
is even number times of the fundamental.