Physics experiments
Please send comments to: J.Elfick@uq.edu.au
Updated: 2008-07-16

Table of contents
4.85.0 Make waves
4.93.0 Sound
4.103.0 Producing light
4.106.0 Reflection
4.114.0 Refraction
4.132.0 Colour
4.145.0 Balances
4.147.0 Gravity

4.85.0 Make waves
4.85 Waves travel along a rope
4.86 Make a ripple tank
4.87 Circular pulses
4.88 Straight pulses
4.89 Reflection at a straight barrier
4.90 Reflection at a curved barrier
4.91 Refraction of waves
4.92 Diffraction in a ripple tank

4.93.0 Sound
4.93 Sound wave patterns
4.94 Wave patterns of a tuning fork
4.95 Seeing and feeling vibrations that make sound waves
4.96 A bell from a spoon
4.97 Vibrating cans, string telephone
4.97.1 Goose horn tube
4.97.2 Kazoo tube
4.97.3 Comb kazoo
4.98 Sound waves travel through wood
4.99 Materials that absorb sound
4.100 Sound cannot travel through a vacuum
4.101 The ear and hearing
4.102 The voice and speaking
3.12 String telephone (primary)

4.103.0 Producing light
4.103 Sources of light
4.104 Luminance and illuminance
4.105 Light travels in straight lines, pinhole magnifier

4.106.0 Reflection
4.106 Reflecting beams of light
4.107 Make a smoke box to study light rays
4.108 Reflection with a smoke box
4.109 Reversed writing
4.110 Make a ray box for beams of light
4.111 Laws of reflection with a ray box
4.112 Reflection from a concave mirror with a ray box
4.113 Reflection from a convex surface

4.114.0 Refraction
4.114 Study the spectrum with a ray box
4.115 Emission spectrum
4.116 Incandescent lamp
4.117 Absorption spectrum
4.118 Fluorescent lamp
4.119 Diffraction of light
4.120 Light rays through lenses
4.121 Refraction in a smoke box
4.122 Refraction in water
4.123 Refractive index using real depth and apparent depth
4.124 Refractive index using real depth and apparent depth, air to liquid
4.125 Measure refractive index
4.126 Refraction from air to water
4.127 Critical angle and total internal reflection, "pouring" light
4.128 Image with a convex lens, magnifying glass
4.129 Magnifying power of a lens
4.130 Water lens
4.131 Optical bench to study lenses

4.132.0 Colour
4.132 Colour of sunlight
4.133 Electromagnetic radiation
4.134 Colour experiments
4.135 Use infrared rays
4.136 Use ultraviolet light
4.137 Colours in a soap film
4.138 Colours in an oil film
4.139 Colour of transparent objects, colour filters
4.140 Colour of opaque objects
4.141 Mix coloured pigments, blue and yellow chalk
4.142 Rotate colour discs
4.143 Mix coloured lights
4.144 Colours of the blue sky and the sunset
4.144.1 Colour of the sea

4.145.0 Balances
4.145 Balance with a see-saw (teeter-totter)
4.146 Balance with a metre stick, stationary meeting point, centre of mass, centre of gravity
1.21 Balanced mobile (primary)
1.3 Weighing devices (primary)

4.147.0 Gravity
4.147 Ball bearings fall together
4.148 Acceleration of marbles down an incline
4.149 Simple pendulum
4.150 Coupled pendulums
4.151 Time a falling body
4.152 Paths of projectiles, free fall
4.153 Three-holes can
4.154 Falling washers on a string
1.41 Falling parachutes (Primary)
7.109 Gravitational potential energy

4.85 Waves travel along a rope.
Attach coloured pieces of cloth to a rope at regular intervals. Tie one end of a rope to a support. Hold the other end so that the rope does not touch the ground. Make waves travel along the rope by moving the end of the rope up and down to make vertical waves, or moving left and right to make horizontal waves. Hold the rope still then strike the rope rhythmically with a stick to produce waves in the rope. Describe the motion of each coloured piece of cloth when a wave travels along a rope. Note the difference between the motion of one coloured piece of cloth and the piece next to it when the wave travels along the rope.

4.86 Make a ripple tank
See diagram 4.86: Ripple tank
1. The tank has with a glass bottom and it can hold water. Put the light source under the tank to see water ripples on the ceiling or put the light source over the tank to see water ripples on a sheet of paper below the tank. Use the tank in a dark place and where there is no vibration and no chance of anyone bumping into it. Adjust the depth to obtain only the required ripples. Fit sloping "beaches" of wire gauze around the edge. Note the circular pattern of ripples produced when a drop of water falls on the water in the tank. Use straight barriers and curved barriers with the height greater than the depth of the water and do not float.
2. Make a vibrator. Attach a piece of L-shaped thick wire to one end of a hacksaw blade. Clamp the other end of the hacksaw blade so that the end of the wire dips into the water. Pluck the end of the hacksaw blade and notice the circular waves formed in the water. For straight waves, attach a T-shape piece of tin to the end of the hacksaw blade.
3. Make an electric vibrator. Attach the L-shaped piece of wire or T-shape piece of tin to the armature of an electric bell.

4.87 Circular pulses
1. Touch the water with 1. a finger 2. a pencil point 3. a drop of water from an eye dropper. Note a single circular ripple in the middle of the tank. Make several such ripples one after the other.
2. Touch the water simultaneously in two places. Note the circular ripples crossing over each other.

4.88 Straight pulses
Make pulses by giving a cylindrical wooden rod a sharp push forward and back in the ripple tank. This motion produces continuous waves. The ripples are wider near the rod but sharper as they move away. The ripples are sharpest when the filament of the light bulb is parallel to them.

4.89 Reflection at a straight barrier
Note ripples hitting a straight barrier or the wall of the ripple tank: 1. circular pulses 2. straight pulses hitting the wall at an angle of incidence smaller and greater than 45o.

4.90 Reflection at a curved barrier
Note ripples hitting a circular barrier a. on the outside, b. on the inside. Repeat the experiment with lens-shaped barriers.

4.91 Refraction of waves
Put a plate of glass in the middle of the ripple tank to create a sloping depth. Note the distance between crests (wavelength) as the depth becomes more shallow. The wavelength is less and the velocity of the wave is also lower in the shallow water than it is in the deep water.

4.92 Diffraction in a ripple tank
1. Note diffraction when a wave hits two barriers separated by a gap of 2 cm or less. Place the barriers 5 cm from the source of vibration, the vibrating beam. Block off the outer end of the barriers with side barriers. Increase the width of the gap and note less diffraction. Put weights on the barriers if they start to vibrate.
2. Repeat the experiment with two equally separated gaps. Increase the width of the gap and note less diffraction.

4.93 Sound wave patterns
See diagram 4.93: Sound wave patterns
The number of complete vibrations in one second is the frequency of a particular vibration. The way in which different sound frequencies combine is analogous to water waves. Ocean waves are longest, i.e. of low frequency. Let a small motorboat pass over these waves. The boat sends out its own waves, which have a higher frequency than ocean waves. Wind will make tiny ripples across the surface of the motorboat waves. The last ripples usually have an even higher frequency than the other two. These three vibrations can combine to form a pattern.

4.94 Wave patterns of a tuning fork
See diagram 4.94: Wave patterns of a tuning fork
Use hot wax to attach a piece of fine wire to the prong of a tuning fork. Hold the fork rigidly by the handle and horizontally just above the table top. Use a candle to smoke a piece of glass. Lay the smoked glass under the prong with the fine wire bent to touch the glass. Start the tuning fork vibrations with the finger and move the glass along the table fast enough to make a wavy line on it. Repeat this experiment by moving the glass at different speeds and using different tuning forks. Note the markings on the tuning forks, e.g. "C", and compare the wave patterns.

4.95 Seeing and feeling vibrations that make sound waves
See diagram 4.97.1: Make string sounds
1. Stretch and pluck rubber bands and the strings of string instruments.
2. Hold a ruler on the edge of a desk with 15 cm extending over the edge and pluck it.
3. Put a drum on a desk and scatter puffed cereal grains or pieces of tissue paper or cork across the top. Strike the drum and watch the vibration.
4. Press the thumb and forefinger against the larynx and make a low-pitched sound with the voice. Feel the own sound vibration.
5. Hold a tuning fork loosely by the handle and strike the prongs against the edge of the desk. Note what you hear. Again, strike the prongs and quickly touch water in a pan with the tips of the prongs. The vibrating fork splatters the water.

4.96 A bell from a spoon
See diagram 4.96: See and feeling vibrations that make sound waves
Tie the middle of one metre of string around a fork. Tie each end of the string around the index fingers. Press the ends of the string into the ears with the fingertips and let the spoon hang down loosely. Note the different sounds when the spoon swings and hits different objects, e.g. wooden table, glass window, iron pot. Hit the spoon with another spoon and hear a chime like a bell. Sound waves travel along the string to the ears.

4.97 Vibrating cans, string telephone
See diagram 4.97: String telephone
1. Punch a small hole in the bottom of a metal can. Pass a string or fishing line through the hole with its end tied in a big knot or tied to a match stick inside the can. Rub a resin on the string. Hold the can with one hand and keep the string tight with the fingers. Draw the fingers along the string. Sound comes from the metal can. Repeat the experiment by drawing the fingers along the string at different speeds. Note the different pitches of sound. Drag a wet paper towel along the string or rub your wet fingers along the string. Some people say it sounds like a duck or a chicken.
2. Cut the lids out of two used tin cans or use two plastic cups. Punch a small hole in the bottom of each can or cup. Pass cotton or fishing line or string through the holes with the end tied in a big knot or tied to a matchstick inside the can or cup. Pull the string tight. One person speaks into the can or cap while another person presses the other can or cup to the ear. Sound waves travel along the string to the bottom part of the can which acts as a diaphragm. Vibrations of the diaphragm transmit the sound waves through the air to the ear. Describe what happens when you speak into this telephone.
3. Cut the lids out of two used tin cans or use cylindrical cardboard food cartons with a metal lids. Punch a very small hole in the bottom of each tin can and push the ends of several metres of thin cotton string through the holes. Attach matchsticks or a small nut to the ends of the string inside the tin cans or tie a big knot in the ends. If you cannot punch a hole through the bottoms of the tin cans attach the ends of the string with adhesive plaster or glue. Pull the string tight and talk and listen to the other person. The speaker holds the tin can tightly to the face and speaks into it. The listener person holds the other tin can tightly over the ear and listens. The string telephone does not work around corners because the string must not touch any object. The speaker should first speak very loudly and then speak very softly. Sound waves from the speaker's voice cause the bottom of the tin can to vibrate. This vibration then moves along the tight string and then into the bottom of the listener's tin can. The bottoms of the tin cans act as diaphragms. Vibrations of the diaphragm of the listener's tin can transmit the sound waves through the air to the listener's ear.

4.97.1 Goose horn tube
See diagram 4.97: Goose horn tube
Cut a 10 cm X 10 cm square of thin cardboard with a 1 cm X 1 cm tab at one corner. Roll the cardboard into a tube leaving the end where the tab is until last.  Bend the tab over the end of the tube. The tab must completely cover the open end of the tube so you may have to roll the tube again more tightly. Use adhesive tape to secure the tube. Suck on the end of the tube away from the tab. The tab makes a noise like a goose when it vibrates against the end of the tube. Some peolple can also put the end of the tube with the tab inside the mouth and produce a sounnd by blowing into the tube.

4.97.2 Kazoo tube
See diagram 4.97: Kazoo tube
Use a large cardboard tube, e.g. a post office mailing tube. Cut a sqyare of waxed paper large enough to be wrapped around theione end of the tube. Secure the waxed paped with a thick rubber band.Make a hole in the side of the tube about 4 cm from the covered end. Press the open end of the tube around your mouth and make a humming noise or say "doing, doing". The quality of the sound is changed by the vibrating membrane so this instrument can be called a membranophone. Repeat the experiment with kitchen aluminium  foil instead of waxed paper.

4.97.3 Comb kazoo
Hold a straight hair comb with the teeth pointing downwards. Cut out a piec of waxed apaper twice the area of the comb. Fold the piece od waxed paper into two and place it over the comb so that eaxh side is covered. While holding the waxed paper against the combuse it to touch your lips while you nmake a  "oo, oo, oo" sound. The waxed paper vibrate to change the original sound and cause a tingling sensation in your lips.
Thunder bag
Cut out asame size pieces of thin cardboard and paper. Fold both squares in half diagonally. Put the pieco of paper inside the piece of cardboard and glue the edges together.

4.98 Sound waves travel through wood
To show that sound waves travel through wood, rest the ear against one end of a table top and gently tap the other end of the table with a ruler or pencil.

4.99 Materials that absorb sound
Test the sound absorbing properties of small pieces of material, e.g. rubber, sponge, felt. Place the piece of material on a wooden table top, strike a tuning fork, and bring the handle down on it. Then strike the tuning fork again and touch its handle on the wooden table top. Note which sound is louder.

4.100 Sound cannot travel through a vacuum
The speed of sound in air at 0oC = 331 ms -1. Use an aspirator or simple vacuum pump to pump the air from a large container or a bell container fitted with a spigot. Use a bicycle pump to make a simple vacuum pump. Open the pump and remove the piston. Unscrew the bolt that holds the leather washers then reverse the washers by turning them over. Replace the washers on the piston and reinsert the piston in the pump cylinder. Suspend a small bell from fine threads inside the container or bottle and shake the bell while the container fills with air. You can hear the bell ringing quite clearly. Use the aspirator or simple air pump to remove as much air as possible from the container. Shake the bell again. The sound of the bell is not as loud as before because sound cannot travel through a vacuum.
Repeat the experiment by putting a loud ticking watch into a vacuum flask.

4.101 The ear and hearing
See diagram 4.101: Vertical section of human ear
1. Eardrum, 2. Incus, stapes, malleus, 3. Auditory nerve, 4. ear canal, 5. Middle ear, 6. Inner ear, circulatory canals, cochlea, 7. Eustachian tube
1. A sound wave is a longitudinal wave so it consists of alternating compression and rarefaction, i.e. particles closer together and farther apart. A sound wave can pass through the ear canal of the outer ear to reach the sensitive eardrum, tympanic membrane, and causing it vibrate at the same frequency. The eardrum is attached to the bones of the middle ear, the ossicles. The hammer (malleus) connects the eardrum to the anvil (incus) that connects to the stirrup (stapes) that connects to the oval window of the middle ear. These bones transmit vibration from the eardrum to fluid in the cochlea, the portion of the inner ear responsible for hearing. It looks like a snail's shell. These vibrations in the inner ear cause nerve impulses to be transmitted to the brain by the auditory nerve. The bones of the skull can also transmit vibrations. You hear a sound if the waves reach the cochlea by either route. When a sound reaches our two ears, you can distinguish the direction from which it comes. If it comes from straight ahead, the vibrations reach both ears simultaneously and with the same strength. However, if the source of sound is on one side, one ear is farther away from it and receives the sound waves less strongly and with a slight delay. The eardrum must be protected. A perforated eardrum can lead to serious infection. Never use a bobby pin or cotton buds to clean the ear. When the ear canal gets blocked with wax, treat it with medical ear drops. Do not hit anyone on the ear! The eardrum can become perforated if the outer ear is hit with the open palm of the hand.
2. Besides the cochlea, the inner ear also contains three small semicircular canals to maintain balance. Movement of fluid in the semicircular canals sends messages to the brain about the speed of rotation of the head and the direction of movement of the head, e.g. nodding or looking behind. Spinning the whole body causes giddiness, vertigo. To experience extreme vertigo, mark a cross on the floor, bend the body at right angles, rotate the body with one eye looking down at the cross. Be careful! This movement may cause nausea.
3. The Eustachian tube extends from the middle ear to the nasopharynx. Usually it is closed. It can open to let air pass and equalize the pressure between the middle ear and the atmosphere, causing a small "pop" sound. This happens during change of height in an aircraft or during mountain travel. People, and especially babies, with eustachian tubes blocked with mucus experience pain when an aircraft changes height. To balance the pressure in the middle ear with the outside pressure, hold the nose shut and blow softly or blow the nose or chew chewing gum . During flight, the air pressure in a commercial aircraft is usually regulated to the pressure at 1500 to 200 metres above ground.

4.102 The voice and speaking
See diagram 4.102: Voice
1. vocal cords, 2. epiglottis, 3. during ordinary breathing, 4. during speaking, 5. larynx
Mouth, teeth, tongue, throat and lungs are all used in the production of the voice. The sound is produced by vibrations of two thin sheets of membrane, the vocal cords, stretched across the sound chamber, the larynx. The larynx is the upper end of the windpipe and is near the base of the tongue. A trapdoor of cartilage, the epiglottis, automatically drops down over the larynx when you swallow, so that no food can enter the windpipe. When the vocal cords are stretched by the contraction of certain muscles in the throat, a narrow slit forms between them. It is when the air is forced through this narrow slit that the cords are forced to vibrate. This sets the air vibrating in the windpipe, lungs, mouth and nasal cavities.

4.103 Sources of light
See diagram 4.103: Low-voltage light source
Make a compact light source from any small, high intensity electric light bulb that has a short, straight filament, e.g. light bulbs used in car tail lamps. Use a small light source to make very sharp shadows with the light bulb filament end on. Cover the light source with a small drink-can. Darken the room. Punch 2 mm diameter holes in the drink-can on all sides. Blow smoke around the can to make the emerging rays visible. Make enough holes so that you can see clearly where the light comes from and in what direction it travels.

4.104 Luminance and illuminance
See also 7.14: candela
Luminous intensity, C, is a measure of the brightness of a light source, i.e. how much light emitted per second, and is measured in the candela, cd, formerly candle power. Luminance, L, measures the brightness of a surface in candela per square metre. A source of light measuring one candela emits one lumen of light, 1 lm.
Illuminance, or illumination, I, is a measure of the quantity of light falling on a surface at a distance from the light source, and is measured in lux, lx. Illuminance is directly proportional to luminous intensity, C, and inversely proportional to the square of the distance, d, from the light source, so I = C / d2, One lux is the illumination of one lumen per square metre. One lux is the brightness at one metre from 1 candela light source. Light meters, exposure meters, used in photography, measure illuminance in the unit lux.

4.105 Light travels in straight lines, pinhole magnifier
See diagram 4.105.1: Light travels in straight lines | See diagram 4.105.2: Pinhole camera | See diagram 4.105.3: Shadows
1. Make a pinhole magnifier. Cut a very small hole through a piece of cardboard with a pin. Hold the cardboard very close to the eye in good light and look through the hole at some small print. The print appears larger and clearer because light rays pass through the small hole then spread out. The small hole functions like a camera shutter keeping out the extra light that would make the image blurred.
2. Look down on a tightly closed fist. Open the fist very slightly to let the smallest amount of light pass through. Look at some fine print through the fist. Move the fist up and down to get the best magnification.
3. Pierce a hole with the pin in the centre of a piece of cardboard. Hold it 10 cm in front of one eye. Hold the pin between the card and the eye. See an upside down image of the pin will be observed.
4. Make a pinhole in a sheet of aluminium foil. Hold the aluminium foil between a lighted candle and the wall. See the inverted image of the candle flame on the wall.
5. Hold the hole in the cardboard 3 cm from the eye. Keep the eyelid almost closed. See inverted images of the eyelashes. All objects will cast an upside down image on the retina when the eye is focussed on them. The brain interprets the upside down image as right side up.
6. Make a pinhole in the middle of one end of a rectangular box, e.g. a shoe box. Cut a window in the other end of the box and use adhesive tape to attach over it a screen made of greaseproof paper, lunch wrap paper, baking paper. Draw the letter T on a piece of thin white paper, or greaseproof paper using a marker pen. Attach the paper with the T drawn on it to the front of a light source. In a dark room, direct light from the light source towards the pinhole and, at the other end of the box, look at the image on the screen. The image of the T is inverted.

4.106 Reflecting beams of light
See diagram 4.106.1: Reflections | See diagram 4.106.2: Laws of reflection
Hold a comb so that the sun's rays shine through the teeth and fall on a piece of white cardboard laid flat on a table. Tilt the cardboard so that the beams of light are several centimetres long. Place a mirror held upright diagonally in the path. Note that the beams which strike the mirror reflect at the same angle. Turn the mirror and note the direction of reflected beams.

4.107 Make a smoke box to study light rays
See diagram 4.107: Smoke box to study light rays
Make a wooden box 30 cm wide and 60 cm in length. Fit clear plastic or glass in the top and front of the box. Leave the back open and cover with a black cloth curtain. Hang this curtain in two sections, with a 10 cm overlap at the centre of the box. Paint the inside the box with black paint. Cut a window 10 cm high and 5 cm wide midway between the top and bottom of one end and 10 cm from the glass front. This window lets in light rays. You can cover the window with different kinds of openings cut from cardboard and fastened with drawing pins. Fix a piece of black cardboard with a 5 mm diameter hole over the window. Fill the box with smoke from smouldering paper. Set up an electric torch or a projector 1 metre from the window. Focus the light down to a parallel beam and direct it at the holes in the window. The smoke makes the light rays in the box visible.

4.108 Reflection with a smoke box
See diagram 4.108: Reflection with a smoke box
Fill the smoke box with smoke. Shine the torch beam on the hole in the window. Hold a plane mirror inside the box and note the clearly defined rays after reflection from the mirror. The light rays reflect without scattering. Move the mirror to change the angle of reflection.

4.109 Mirror images
See diagram 4.109.1: Lateral inversion | See diagram 4.109.2: Inversion
1. Produce mirror images
1. Write a name on a sheet of paper with a black pencil. Hold the paper up to the light with the writing away from you. Look at it with a mirror. 2. Write a name on a piece of carbon paper, carbon side up. Then read the underside of the sheet of paper. Look at it with a mirror. 3. Wear a heavily-printed T-shirt inside out. Look at yourself in the mirror.
2. Write a name on a piece of paper, but look at what you are writing on the paper only through a mirror. Some people can write in mirror images without using a mirror.
3. Look at the letters b, d, p, in a mirror 1. at the side of the letters 2. above or below the letters. What do the letters now read? Write a secret message in mirror writing.

4.110 Make a ray box for beams of light
See diagram 4.110: Ray box
This apparatus consists of two sides of an oblong box 22 X 6 cm with the lens placed at one end of the box. The box has no bottom, and in use rests on paper pinned to cardboard. The light source is a 12 V 24 watts, W, motor car lamp. The lamp holder has a sleeve of brass tubing just fitting into a hole in a wooden slide, which forms the top of the box. The groove in front of the lens is for screens and filters. A piece of card with a slit in it provides narrow rays, and a hair comb will give a bundle of rays. Adjust the position of the slider to form convergent, parallel or divergent beams. Do experiments with light rays using plane mirrors, glass blocks and prisms. A curved piece of tin will show a caustic curve. In experiments with lenses and in refraction, push down the lamp so that the light does not pass over the top of the obstacle. For optical experiments, in front of the lens use a card with a hole and cross wires.

4.111 Laws of reflection with a ray box
See diagram 4.111: Laws of reflection with a ray box
Cut a vertical groove in a cork and fix a plane mirror in it by cutting a groove in the cork. Stand the mirror on the table. Place a piece of drawing paper in front of the mirror. Insert a board with a vertical slit in a ray box to make light rays travel along the paper surface and reach the mirror. Shine beams of light from the ray box along the paper and mark the path of the incident ray and the reflected ray with crosses. Join the crosses and continue the lines to the mirror. Remove the mirror. Draw the normal line at the intersection of the above two lines. Measure the angle of incidence and the angle of reflection to see whether they equal.

4.112 Reflection from a concave mirror with a ray box
See diagram 4.112: Reflection from a concave mirror
Make a concave mirror from a fruit tin cut in half or a part of a metal ring. Measure the focal length of the mirror by directing a parallel beam of light on to it.

4.113 Reflection from a convex surface
See diagram 4.113: Reflection from a convex surface
Use a convex mirror, e.g. a motor car wing mirror, with the ray box and note the reflected rays of light. Compare its reflection with the reflection from a plane mirror and a concave mirror.

4.114 Study the spectrum with a ray box, dispersion
See diagram 4.114: Dispersion with a triangular prism
1. Use a glass prism to produce a spectrum from a parallel beam of light. Place a card with a narrow slit in front of the lens of a ray box. Use colour filters to suppress certain colours, e.g. use a transparent purple filter so that you see only red and blue lines on the screen.
2. Study light rays through a prism. Hold a glass prism in a parallel beam of light and note how the beam refracts. Rotate the prism on its axis. When white light splits into the colours of the spectrum, i.e. disperses, the violet light end of the spectrum refracts more than the red light. The refractive index of violet light is greater than the refractive index of red light. However, monochromatic light has only one colour and does not disperse.

4.115 Emission spectrum
If individual atoms of an element receive enough energy, they produce a characteristic line emission spectrum. Each element emits characteristic lines of radiation with specific wavelengths. Compounds contain more than one kind of atom, so they produce a band emission spectrum.

4.116 Incandescent lamp
Hot solids or liquids emit wavelengths of radiation depending on the temperature as a continuous spectrum. At lower temperatures they emit red wavelengths, so the metal appears to be "red hot". At higher temperatures, they emit the full visible spectrum as white light, so the metal appears to be "white hot" or "incandescent". The incandescent filament in an electric light globe, a filament lamp, is "white hot".

4.117 Absorption spectrum
When white light passes through a vapour of atoms, they absorb their characteristic wavelengths of light and reduce these wavelengths in the continuous spectrum emitted to produce a line absorption spectrum. White light from the sun travels through cooler elements surrounding it that absorb their characteristic wavelengths. The dark absorption lines in this line absorption spectrum, i.e. solar spectrum, identifies these elements, e.g. Helium.

4.118 Fluorescent lamp
Materials may emit light and other radiation when illuminated by higher frequency radiation or by streams of electrons. Electron tubes contain gas under reduced pressure that allow movement of electrons between electrodes, e.g. the now obsolete thermionic valve. A fluorescent lamp is a gas discharge tube containing mercury vapour at low pressure. It emits light because the inside of the tube is coated with a fluorescent substance, phosphor. Electric current passes through the mercury vapour and produces ultraviolet radiation that hits the phosphor and is converted to light. In a neon tube, the gas discharge tube contains neon gas at low pressure that glows red. In a cathode ray tube, or in an X-ray tube, electrons from a heated cathode hit a fluorescent screen to produce light.

4.119 Diffraction of light
Diffraction is the curving of light around the edges of objects and the consequent spreading of light when it passes through narrow gaps. Single slit diffraction pattern is different from double slit interference. Look at a vertical filament lamp through the slit formed by holding two fingers together.

4.120 Light rays through lenses
See diagram 4.120: Ray diagrams for lenses
Parallel rays of light that pass through a convex lens, converging lens, all pass through the principle focus, F. Parallel rays of light that pass through a concave, diverging lens, diverge as if coming from the principle focus, F. In the diagram, 1. to 4 are convex lenses that form real images when the object is more than one focal length from the lens. 1. Light rays come from a distant object, 2. The object is twice the focal length from the lens, 3. The object is between the focal length and twice the focal length from the lens, 4. The object is less than the focal length from the lens, 5. A concave always produces the same kind of image.
Take the lenses from an old pair of spectacles or used optical instruments, or purchase reading glass lenses and hand magnifiers. Cover the window of a smoke box with a piece of black cardboard with three holes punched in a vertical line. The holes should be the same distance apart, but the distance between the two outside holes should be a little less than the diameter of the lens. Arrange a torch supply parallel to light rays. Fill the box with smoke and hold a double convex lens in the path of the three beams of light so that the middle beam strikes the centre of the lens. Note the beams on the opposite side of the lens from the source of light. Repeat the experiment using a double concave lens.

4.121 Refraction in a smoke box
See diagram 4.121: Refraction in a smoke box
1. Fasten a piece of black cardboard with a single hole in it 8 mm square over the window of the smoke box. Arrange a torch to shine a beam of light into the box. Fill a large, preferably rectangular, bottle with water and add a few drops of milk or a pinch of starch or flour to make the water cloudy. Cork the bottle. Fill the box with smoke. Hold the bottle at right angles to the beam of light and note the direction of the light through the water. Tilt the bottle at different angles to the beam of light and note how the path of light through the bottle changes.
2. Refraction is the change in direction of light as it crosses a boundary from one optical medium, e.g. glass, into another medium, e.g. air. Light bends towards the normal when entering a medium that is optically more dense. Light bends away from the normal when entering an optically less dense medium. Light paths are reversible for refraction. The incident ray, refracted ray, and normal to the boundary at the point of incidence, all lie in the same plane.

4.122 Refraction in water, depth of a swimming pool, bent stick illusion, rising coin illusion
See diagram 4.122.1: Stones in a swimming pool | See diagram 4.122.2: Bent stick | See diagram 4.122.3: Rising coin
1. Drop three stones, P1, P2, and P3 in a flat bottom swimming pool. Drop P1 below you, P2 farther away and P3 at the far side. Look at the three stones from a position directly above P1. P1 appears to be at the greatest depth, P2 at lesser depth and P3 at still lesser depth. The bottom of the swimming pool filled with water appears curved when viewed from above. If the refractive index of water = 1.33, the apparent depth of the swimming pool looking straight down, normal view, = true depth / 1.33 = 3 /4 X true depth.
2. Place a stick in a tall container of water, so that part of the stick is above the surface. Note where the stick enters the water. The stick appears bent because the light rays refract as they pass from water to air. The image of each point on the stick below the water forms above its real position because of refraction at the air / water interface.
3. Put a coin in a non-transparent, short and thick cup on the table. Stand away, and arrange your line of vision so that you can just see a point A on the far side of the coin. Your view of the coin is almost shut out by the wall of the cup. Keep the position of your head unchanged while pouring water into the cup without moving the coin. As you pour in the water, the coin appears to rise, so you can now see the entire coin. The positions of A1 and B1 are the intersection of the backwards extensions of the refracted ray and the ray from A or B that is vertical to the surface of water and not refracted. The refracted ray from A is parallel to the refracted ray from B.
4. More than half fill a tall transparent glass with water. Insert a pencil so that the side of the pencil touches the right-hand top of the glass and the lower end touches the left inner wall of the glass, but not the bottom. While looking down into the water, see the lower end of the pencil touching the wall and at the same time move your left finger from up and down along the wall of the glass until you think the finger points to the lower end of the pencil. Look through the side of the glass to see the actual position of the pencil. It is under your left finger. The position of the left finger is the position of the image of the end of pencil.

4.123 Refractive index using real depth and apparent depth
See diagram 4.123: Real depth and apparent depth of glass
Place a block of glass on the table. Place a pin close to the side of the glass at O. The head of the pin may be seen from point A, at the edge of the glass opposite O. Place an inverted drawing pin at B on the glass. Adjust the position of B so that its point, coincides with the image of the pin at A seen through the glass. Measure the lengths of OA and A2. The plane CD with point A is the refraction plane of light, the refractive index from air into glass = AO / A2.
4.124 Refractive index using real depth and apparent depth, air to liquid
See diagram 4.124: Real depth and apparent depth of water
Attach a pin at O to the bottom of a beaker with Plasticine (modelling clay). Place the beaker on the white paper on the table. Pour water into the beaker without disturbing the pin at O. Look down to see the image I of the pin at O through the liquid surface. Horizontally clamp another pin S to a stand near the beaker. Adjust the stand to make S at the same height as I. Mark the position of S on the outside of the beaker. Pour off the water in the beaker without disturbing the pin at O. Measure OL and IL, where L is a point on the surface of the water. Repeat the experiment with different heights of water. Calculate the reflective index from air into water = OL / IL.

4.125 Measure refractive index
See diagram 4.125.1: Refraction | See diagram 4.125.2: Refractive index
1. Attach a black paper collar to the front of an electric torch. Prepare a screen with a 1 cm diameter hole, or use a CD-ROM disc as a screen. Hold the screen in front of the electric torch to limit the light beam to a narrow, horizontal beam. Put a rectangular container, e.g. a fish tank or transparent plastic box, on a sheet of white paper on the table. Draw a line on the white paper at right angles to the middle of the container, the normal. Draw another line at 45o to the first line. Fill the container with saltwater and add drops or milk or fluorescein. Direct a beam of light along the 45o line into the container, the incident ray. Note the path of the beam of light through the water. Use smoke or chalk dust scattered in the air to make the beam of light visible in the air before entering and after leaving the container. Look through the end of the container, looking along the ray, to see that it is straight. The angle between the normal and the incident ray is the angle of incidence, i. The angle between the normal and the path of the light beam through the water is the angle of refraction, r. Refractive index = sin i / sin r. The beam of light leaving the container, after passing through the water, is the emergent ray. The incident ray and the emergent ray are parallel so there is lateral displacement between them. Lateral displacement depends on the breadth of the container, the angle of incidence and the refractive index of the air and the solution in the container.
2. Repeat the experiment by putting a rectangular slab of glass, or a rectangular plastic box contained full of a transparent solution, on white paper on the table. Draw the outline of the slab on the white paper. Place a pin, X. at the middle of the nearest side of the slab. Draw a line through X at 45o to the side of the slab. Look along the line and put two pins, A and B, on the line and two pins, C and D, in line with A and B on the opposite side of the slab. Put a pin, Y, where a line through DC meets the slab. Remove the slab and draw the normal at X (X1 to X2) and the normal at Y (Y1 to Y2). The path of the light ray is ABXYCD. Use a protractor to measure the angle of incidence AXX1 and the angle of refraction X2XY. Calculate the refractive index, sin AXX1 / sin X2XY. Check that AXX1 = DYY1, and X2XY = Y2YX. If refractive index of glass = 1.5, a glass slab viewed from the normal appears to be 1 / 1.5 = 2 / 3 of its true thickness.
Substance and refractive index (for liquids at 20oC): diamond 4.4173, flint glass 1.655, crown glass 1.517, ethanol 1.361, water 1.33299, carbon dioxide 1.00450, air 1.000293.
3. Put a pin against the far face of a glass slab. Hold a pointer down over the slab and move it until it is above the image of the pin, as seen through the slab. If the true thickness of the slab = T, and the apparent thickness = AT, i.e. the distance of the pointer from the front of the slab, then refractive index = T / TA.

4.126 Refraction from air to water
See diagram 4.126: Refraction in milky water
Pour a few drops of milk into a glass of water to cloud the water. Punch a small hole in a piece of dark paper or cardboard. Place the glass in direct sunlight, and hold the card upright in front of the glass so that a beam of sunlight shines through the hole. First hold the card so that the hole is just below the water level. Note the direction of the beam in the water. Then raise the card until the beam strikes the surface of the water. Note the direction of the beam of light and experiment to find out how the angle at which the beam strikes the water affects the direction of the beam in the water.

4.127 Critical angle and total internal reflection
See diagram 4.127.1: Candle behind fish tank | See diagram 4.127.2: Spoon in glass of water | See diagram 4.127.3: "Pouring light"
1. 1. Put a short lighted candle behind a glass or plastic rectangular fish tank. Fill the fish tank with water to a level just above the wick. Look at right angles to the fish tank so that you can see the lighted candle directly opposite. Raise and lower the level of your eye above and below the level of the water. The top of the candle flame and the bottom of the candle flame around the wick are in one line. Move your head to the left parallel to the front glass of the fish tank. When your eye is above the water level, the top of the flame appears to move to the left. When your eye is below the water level, the bottom of the flame appear to move to the left. The angle between a line from the candle at right angles to the fish tank, the normal, and your line of sight, the incident ray, is increasing. For most glass, when this angle reaches about 43o, the critical angle, the incident ray cannot pass into the water, so the image disappears. 2. Return to the first position where you first looked at the candle directly opposite you. Lower your eye to the level of the bottom of the fish tank and look up at the bottom of the water surface. See the reflection of the lower part of the candle that you saw when your eye was just below the level of the water. Light from the candle up to the surface of the water is at an angle greater than the critical angle is reflected at the water surface, total internal reflection.
2. Stand a spoon in a glass of water at the edge of the table. Look up from just below the table surface at the spoon pointing down towards you. The surface of the water acts like a mirror and so you see the reflection of the lower part of the spoon that is under water. However, you cannot see the upper part of the spoon above water.
3. "Pour" light from a drink-can. Remove the top of a drink-can. Punch a hole in the side of the drink near the bottom and close the hole with a stopper. Pour water into the drink-can until it is three quarters full. Put the drink-can next to a sink in a dark room. Hold an electric torch vertically down in the top of the drink-can so all the light shines down into the water. Remove the stopper and let the water pour into the sink. The light from the electric torch appears to pour out with the water. Most of the light cannot escape from the falling water because the critical angle is exceeded and it reflects off the water surface by total internal reflection.
This principle is used for "light pipes", fibre optic cables and decorations using light shining up through a bunch of tubes.
4. Shine a light into one of the two sides of a right angle reflecting prism. The light reflects off the hypotenuse and passes out through the other side. The light reflects because the angle of incidence at the hypotenuse is greater that the critical angle for crown glass, 43o. Reflecting prisms are used in binoculars, prismatic compasses and periscopes. Prisms allow you to see around corners!

4.128 Image with a convex lens
See diagram 4.128: Image with a magnifying glass
Darken all the windows in a room but one. Hold a convex lens (hand lens, magnifying glass) in the window and direct it at the scene outside. Bring a piece of white paper slowly near the lens until the image picture forms. Note the position of the image.

4.129 Magnifying power of a lens
See diagram 4.129: Magnifying power of a lens
Use a magnifying glass to get a clear image of the lines in an exercise book. Adjust the distance of the magnifying glass so that a line seen through the magnifying glass coincides with a line seen outside the magnifying glass. Compare the number of spaces seen outside the lens with a single space seen through the lens. The lens shown in the diagram magnifies three times.
Linear magnification is the ratio of the size (height) of the image to that of the object or the image distance to the object distance. Magnification is the measure of enlargement or reduction of an object in an imaging optical system, e.g. X100. In astronomy it is the factor by which an image produced by an optical device increases the angular size of an object where magnification of a telescope = focal length of the telescope / focal length of the eyepiece.

4.130 Water lens
See diagram 4.130: Water lens
1. Roll the end of a copper wire around a thick nail to make a loop. Cut the wire to leave a handle. Dip the loop in water then take it out so that the water in the loop is the shape of a convex lens. Look at the loop from the side to see the shape of the convex lens with the centre thicker than the edges. Use the water lens to look at a line in the palm of your hand. Move the lens towards and away from your hand to see the line become upright then inverted.
2. Very gently knock the loop so that the meniscus breaks then reforms to form a new water lens in the shape of a concave lens. Look at the loop from the side to see the shape of the concave lens with the centre thinner than the edges. Use the water lens to look at lines in the palm of your hand. Move the lens backwards and forwards.
3. Put a drop of water on a piece of clean glass. Observe the lines in the palm of your hand again. The drop of water acts as a magnifier.

4.131 Optical bench to study lenses
See diagram 4.131: Optical bench
An optical bench allows you to hold mirrors and lenses in position and to measure distances accurately with a metre scale. Use wooden or plastic blocks with grooves that just fit over the metre scale. Stick a pin into the centre of each block. Use strips of tin screwed to the side of the blocks to make lens holders. Attach a torch bulb to a block as a light source.

4.132 Colour of sunlight
See diagram 4.132: Colour of sunlight
1. Simple spectrum. Pass white light, W, through a slit, S, then a lens, L, to obtain a pure spectrum on a screen, R, red to V, violet. N is the normal.
2. Darken a room into which the sun is shining. Drill a hole on a piece of thick cardboard. Cover the window of a room with a dark curtain, but leave a space for the piece of cardboard. Make sure that only one beam of light shines through the hole in the cardboard into the room. Hold a triangular glass prism in the beam of light so that it passes through the prism then reaches the opposite wall. Observe the coloured spectrum of sunlight produced through the prism on the opposite white wall.
3. Make the sunlight spectrum with a glass cup. Put a round glass cup without handle and colour on a windowsill. Fill it with water. Place a piece of white paper on the floor near the windowsill. Lift the cup so that you may see a rainbow or spectrum on the paper.

4.133 Electromagnetic radiation
See diagram 4.133: Electromagnetic radiation
Sunlight is electromagnetic radiation in all ranges, Approx. wavelengths of radiation: gamma rays < 1 x 10-11 m, X-rays 1 x 10-11 to 1 x 10-8 m, ultraviolet rays 1 x 10-8 to 4 x 10-7 m, visible light rays 4 x 10-7 to 7 x 10-7 m, infrared rays 7 x 10-7 to 1 x 10-3 m, microwaves 1 x 10-3 to 1 x 10-1 TV and radio waves > 1 x 10-1m. Visible spectrum with approximate ranges of wavelengths in nanometres, nm (1 nanometre = 10-9 m): violet 390 to 425 nm, indigo 425 to 445 nm, blue 445 to 500 nm, green 500 to 575 nm, yellow 575 to 590 nm, orange 590 to 620 nm, red 620 to 780 nm. The velocity of light in a vacuum, c = 3.00 X 108 m / second, but less in transparent materials, e.g. air 4.99 X 108 m / second, water 4.25 X 108 m / second, glass 4.00 X 108 m / second. The microwave region of the electromagnetic spectrum is from wavelengths 1 m to 1 mm. In Australia, microwave ovens operate at 12 cm wavelength.

4.134 Colour experiments
See diagram 4.134.1: Spectroscope | See diagram 4.134.2: Diffraction grating
A diffraction grating is a piece of plastic or glass with many opaque parallel lines rules on it, e.g. 100 lines per mm, 300 lines per mm, 1000 per mm, 13,500 lines per inch. When light rays enter the spectroscope, they are separated, according to different wavelengths, into a spectrum or spectra and produce an interference pattern are sharpened to appear as bright lines of reinforcement (maxima). Each element has its own characteristic bright lines on its spectrum so the spectroscope is used for chemical analysis. Spectroscopes are also used in astronomy to determine the elements in the sun and stars because it can produce separated line images for light sources with similar wavelengths. The spectroscope invented by Joseph von Fraunhofer in 1820 used fine parallel wires.
1. Make a diffraction grating by drawing evenly spaced clear black lines on a white card. Then take a high quality black and white photograph using a camera stand. Use the negative for a diffraction grating. However, you can also purchase cheap diffraction gratings as novelty spectacles, sometimes called "rainbow glasses".
2. Cut a 2 cm diameter round hole at one end of a cardboard shoe box. Attach a diffraction grating across the hole on the inside of the box. Note the direction of the slit on the grating. In the opposite side of the box, cut a 0.5 cm X 4.5 cm slit opposite the diffraction grating, with the longer side horizontal. Attach two razor blades to the outside of the slit, almost edge to edge, to form a very narrow vertical slit. Place a 12 V vertical filament lamp, e.g. a neon lamp or argon lamp, in front of the slit. Adjust the distance between the two razor blades so that you may see clear linear spectrums when you look through the round hole. Use the diffraction grating and a sharp source of light to see the order of colours in the spectrum. ROYGBIV, represents red, orange, yellow, green, blue, indigo and violet. Note the bright lines in spectra produced by fluorescent mercury lamps and neon signs.
3. Hold a feather near your eye and observe a burning candle far from you. Adjust the distance of feather from your eye until you see four X-shaped colour bands. You may also see two blue and two red bands in each of the four bands.
4. Stretch nylon gauze or a woman's fine scarf tightly and observe a burning candle through it. See colour stripes appearing in the direction of the fibres. Different weaving and different shapes of small holes will affect different shape of the stripes. You may see an X-shaped diffraction pattern through some types of nylon gauze.
5. Make a spectrum without a prism. Set a tray of water in bright sunlight. Lean a rectangular pocket mirror against an inside edge with the lower part immersed in the water. Adjust the mirror so that a spectrum appears on the wall.
6. Pass light through a spherical flask of water and view the rainbow on a screen placed between the light and the flask.

4.135 Use infrared rays
See diagram 4.135: Infrared rays
A Heat lamp, B Visible light, C Iodine solution, D Infrared rays, E Burning black paper To produce infrared radiation, use a heat lamp for treating muscular ailments. Fix the infrared lamp on the table so that it shines horizontally on the bulb of a large flask of water. The flask acts as a lens. Hold your hand between the lamp and the flask to feel the heat. Move a piece of black paper on the other side of the flask to find the focal point. Add iodine solution to the water and shake the flask to make the iodine solution uniform. Place the flask back at the original position. Hold a piece of cotton wool soaked in methylated spirit at the focal point. It starts to burn. Iodine solution stops visible light but allows the longer infrared wavelengths to pass through. Infrared radiation is invisible electromagnetic radiation of wavelength between about 0.7 micrometers and 1 millimetre, i.e. between the limit of the red end of the visible spectrum and the shortest microwaves. All objects above 0 K, including humans, absorb and radiate infrared radiation. Infrared radiation is used in medical photography and treatment, in astronomy and in photography in fog.

4.136 Use ultraviolet light
Use an argon lamp as an ultraviolet light source to display fluorescence. Mount an argon lamp in a light proof box and cut a peephole in the box for viewing. Avoid direct eye exposure to the ultraviolet light that may damage the eyes. To note different objects in "black light" put the box over the objects and turn on the argon lamp. Clothes may contain fluorescent dyes, e.g. bright socks. Ultraviolet rays in ordinary sunlight cause fluorescent dye to glow. Soap powders may contain a "brightener". White clothes washed in these powders fluoresces in the ultraviolet radiation from the sun or from an argon light bulb. Fluorescent paints, lacquers and chalk are also available. Some minerals fluoresce in ultraviolet light, e.g. ilmenite, opal, sphalerite and some fluorites. Collect objects that glow under ultraviolet light. Ultraviolet light is used for bank note testing, in hospitals and in fluorescent watches. Ultraviolet radiation is light rays invisible to the human eye, of wavelengths from about 4 X 10-7 to 5 X 10-9 metres, where the X-ray range begins. Ultraviolet radiation causes sunburn and the formation of vitamin D in the skin. Ultraviolet rays are strongly germicidal and may be produced artificially by mercury vapour lamps for therapeutic use. The radiation may be detected with ordinary photographic plates or films.

4.137 Colours in a soap film
Make a strong soap solution as used for blowing soap bubbles. Fill a flat dish with the solution then dip a cup into the solution until a soap film forms across the cup. Hold this in a strong light so that the light reflects from the film. Note the colours. Tilt the cup to make the film vertical, and note the changes in the colour pattern as the film becomes thinner towards the top. The colours seen in thin films come from the interference of the light waves reflected from the front and the back of the film.

4.138 Colours in an oil film
1. Add black ink to a flat dish filled with water. Put the dish in a window where light from the sky is very bright but not in direct sunlight. Look into the water so that light from the sky reflects to your eye. While looking at the water, place a drop of oil on the nearest surface at the edge of the dish. Note a brilliant rainbow of colours flashing away from you towards the opposite edge. Blow on the surface to see a change in the colours. Interference of white light results in spectral coloured fringes.
2. Add two drops of clear nail varnish to a bowl of water. Dip black paper in the water and leave it to dry. Look at the paper in sunlight from different angles and see the rainbows form as light is dispersed by the layers of nail varnish.

4.139 Colour of transparent objects, colour filters
See diagram 4.139: Colour filters
Study colour filters. Observe the coloured light that passes through a transparent object and the colour of the transparent object. Prepare some transparent objects with different colours, e.g. coloured glass, coloured cellophane. Roll a cylinder with a piece of white paper and fix it vertically above a piece of white paper on the table. Put the transparent objects on the cylinder under sunlight or white light so that light shines down through the transparent object. Observe the colour of the paper on the table and compare it with the colour of the transparent object. The colours are the same. Transparent objects absorb some colours and some colours to pass through them. They have colour because of the colours they transmit and that they absorb all other colours. Water has high transparency. It absorbs some light in the infrared and ultraviolet regions of the spectrum but transmits the visible radiation necessary for photosynthesis.

4.140 Colour of opaque objects
1. Note the colour of a piece of red cloth in white light or sunlight. In a dark room, note the colour of the same piece of red cloth in red, blue, green, and yellow. The red cloth appears black unless placed in light of the same colour or in white light or sunlight. Opaque objects have colour because of the light they reflect. In white light or sunlight they absorb the other colours of the spectrum. Repeat the experiment with a piece of white cloth. White objects may reflect any colour. Repeat the experiment with a piece of black cloth. Black objects absorb all colours and do not reflect any colour. Repeat the experiment with coloured illustrations from a magazine. In white light or sunlight, remember the colour of each part, e.g. red flowers and green leaves, then compare its colour under the coloured light.
2. Note the colour of dry sand. Add water to the sand and note any change of colour. Dry sand is composed of pieces of quartz that reflect light in all directions so that the sand appears almost white. When sand is wet, the layer of water on each quartz grain reflects back some light at the air water surface, so the sand appears darker in colour.

4.141 Mix coloured pigments, blue and yellow chalk
Use a piece of blue chalk and a piece of yellow chalk. Crush them and mix them evenly. The mixture will be green. The green here is not pure. It is between the colour of yellow and green in the spectrum. The colour of yellow absorbs all colours except yellow and green. The colour of blue absorbs all colours except blue and green. So only yellow, blue and green are reflected. However, the yellow and blue absorb each other, so the light reflected into your eyes is only the green colour. Mixed pigments reflect the common colour for all the pigments in the mixture and subtract all the other colours. Repeat the experiment with water colours with the same density.

4.142 Rotate colour discs
See diagram 4.142: Colour mixtures
1. Mix coloured lights by using water colours painted on discs of cardboard. Paint a yellow "egg yolk" on one side of a 10 cm disc, and a blue "yolk" on the other side. Suspend the disc between loops of string. Twist the loops then pull outwards to make the disc spin. The resulting colour is nearly white.
2. Paint radial segments alternately red and green. Note the resulting mixture of red and green lights reflected to the eye by spinning the disc on a string.
3. Divide a white disc into seven segments. Paint each segment with one of the seven colours of the visible spectrum - violet, indigo, blue, green, yellow, orange, red. Spin the disc rapidly, e.g. attached to an electric motor. The disc appears nearly white, depending on the purity of the colours. This disc is called Newton's disc.

4.143 Mix coloured lights
Shine red, blue and green lights on a white screen so that the colours overlap. Red overlaps with blue to produce magenta. Blue overlaps with green to produce turquoise, blue-green. Green overlaps with red to produce yellow. In the centre, red, blue and green overlap to produce white, so red, blue and green are called the primary colours. Magenta, turquoise and yellow are called the secondary colours. For colour photography, each primary colour is processed separately by its layer of light-sensitive emulsion. For colour television, the primary colours are separated by the camera and added together again in the television set. The "primary colours" of an artist are red, blue and yellow, not red, blue and green, because artists use pigments, not coloured lights.

4.144 Colours of the blue sky and the sunset
See diagram 4.144: Colours of the blue sky and the sunset
1. When light passes through the atmosphere more of the shorter waves from the blue end of the spectrum are scattered by gas molecules in the air than the longer waves from the red end of the spectrum. So the light from a low sun at sunrise and sunset contains mostly waves from the red end of the spectrum.  During the day, not much light is scattered light from a high sun. Observe ripples of water passing through upright reeds and note that shorter wavelength ripple are scattered more by passing through the reeds than longer wavelength ripples.
2. Shine a narrow beam of light through a fish tank or a large beaker filled with water. Add drops of milk or powdered milk or acidified sodium thiosulfate solution while stirring until you can see the beam shining through the water. Look at the beam both from the side and from the end, where the beam shines out of the container. Viewed from the side, the beam appears blue. Viewed parallel to the direction of the beam, the beam appears orange-red or yellow. See the colour of the beam change from blue-white to yellow-orange along the length of the beam. Let the light project onto a white card at the end of the tank. The beam spreads so it is not so narrow as at the source of light. Particles in the milk scatter the light and so allow you can see the beam from the side. Blue light is scattered much more than orange light or red light, so we see more blue light from the side. Orange light and red light are scattered less so we see them at the end. The shorter wavelength blue light has a greater refractive index so it bends more than longer wavelength red light with a smaller refractive index. Similarly, atmospheric gases smaller than one wavelength scatter blue light, so the sky appears blue. This phenomenon is called Rayleigh scattering. The sun is white-hot but it appears orange-red because the white light from it has lost some blue light. When the sun is on the horizon, its light takes a longer path through the atmosphere to your eyes than when directly overhead. So at sunset most of the blue light is lost by scattering leaving the orange-red light, i.e. white light minus blue light. Only the longer wavelengths reach the eyes. If there were no scattering, and all the light from the sun travelled straight to the earth, if not looking at the sun, the sky would look dark as it does at night. Large particles, e.g. dust, smoke, and pollen, scatter light without breaking white light into component colours. This is called Mie scattering. It is the cause of the whiteness of clouds, mist, milk, latex paint and the white glare around the sun and moon during a mist. The sun has the same colour as a black body at 5780 K.
3. Place a lens from Polaroid sunglasses between the light source and the fish tank. Hold the lens vertically and turn it while another person observes the beam from above and another person observes the beam from the side. When the person above observes a bright beam, the person at the side observes a dim beam, and vice versa. This is the same effect when look through two parallel sun glass lenses and you turn one of the lenses. At a certain position no light, or very little light, passes through both lenses. So the scattering in the fish tank polarizes the light.
Light emitted by the sun, by a lamp in the classroom, or by a candle flame is unpolarized light.
Electromagnetic light waves from the sun or an electric lamp come from electric charges vibrating in many directions perpendicular to the direction of the light beam. Sunglasses include a Polaroid material that absorbs light vibrating horizontally and so reduces glare. So the light reaching your eyes is polarized light.

4.144.1 Colour of the sea
The sea appears blue because it absorbs all of the wavelengths of sunlight except the short blue wavelength. The oxygen content of water molecules absorbs the red end of the spectrum. The reflected blue light is scatterered in all directions.Similarly at the North and South polar regions the ice and icebergs appear blue. The blue colour changes if the sea contains phytoplankton, suspended sediments, and dissolved organic chemicals as in the seas in the temperate regions.

4.145 Balance with a see-saw (teeter-totter)
See diagram 4.145: Balance with a see-saw
1. Make a see-saw with 3 m board and a sawhorse for a fulcrum. Use two students of equal weight. Sit at either end of the board so that they balance. Measure the distance from the fulcrum, balance point, to each student. Multiply the distance by the weight of the student.
2. Select a heavier student and a lighter student. Tell them to sit on the board so that they balance. Measure the distance from the fulcrum to each student. Multiply the distance by the student's weight.
3. Select a heavier student, weight m1, and a lighter student, weight m2. Sit on the board so that they balance. Measure the distance from the fulcrum to each student, d1 and d2. Multiply the distance by the student's weight. You will discover that m1d1 = m2d2. d. Select a heavier student, weight m1, and two lighter students, weight m2 and m2. Sit on the board so that they balance. Measure the distance from the fulcrum to each student. Multiply the distance by the student's weight. Add the products for the two lighter students.
m1d1 = m2d2. m1d1 = m2d2 + m3d3.

4.146 Balance with a metre stick, stationary meeting point, centre of mass, centre of gravity
See diagram 4.146: Stationary meeting point
A body acts as if its mass is concentrated at a single point, the centre of mass. Gravity acts through the same point, the centre of gravity. If a vertical line through the centre of gravity of an object does not pass through its base, the object falls over. An object, e.g. a motor car, will not roll over easily if it has a low centre of gravity and a wide base.
1. Support a metre stick over your two index fingers. Place the finger of your right hand under one end of a metre stick. Place the finger of your left hand half way between the centre and the other end. The metre stick feels heavier on the right finger than on the left finger. Move the fingers together while keeping the metre stick balanced. As your left finger moves towards the right finger, the metre stick feels heavier on it. The weight on each finger feels about the same when the two fingers move together to be just each side of the centre of gravity.
2. Repeat the experiment by moving one finger quickly and the other finger slowly. Maintain the ruler in balance while moving the fingers. If the metre stick remains horizontal, the two fingers always meet at the centre of the metre stick.
3. Repeat the experiment by hanging your hat on one end of the metre stick. Note the new position of the centre of gravity.
4. Repeat the experiment with a broom to find its centre of gravity.
5. Slide two kitchen scales under a loaded beam. Note the scale readings of the moving and stationary scales change in the same way that your fingers feel change in weight under the metre stick.
6. Put an empty drink-can on a rough wooden board. Raise one end of the board until the drink-can falls over. At that angle, a vertical line through the centre of gravity of the drink-can passes outside its base.
7. Stand still then raise your right arm sideways. Nothing happens. Raise your right leg sideways. If your upper body moves to the left, your centre of gravity remains over your left foot so you remain stable. If you keep your upper body rigid, your centre of gravity moves to the right and is no longer over your left foot, so you fall over.



4.147 Ball bearings fall together
See diagram 4.147: Ball bearings fall together
Use two clothes-pegs, a pair of ball bearings and a wide rubber band. Fix the band lengthways around one peg. Then open the peg and force a ball against the tension of the rubber band between the prongs of the peg. Grip the other ball with the second peg. Hold the pegs side-by-side, pointing away horizontally above the floor. Squeeze both pegs at once. At the same moment, one ball begins to fall vertically, and the other is shot forwards. Note what happens by looking and listening very carefully. Repeat the experiment from different heights and with a tighter rubber band. If the experiment is done correctly, while the ball bearings land in different places they strike the ground simultaneously.

4.148 Acceleration of marbles down an incline
Use a 3 m plank of wood with a groove down the centre. Incline the plank so that marbles can roll down the groove. Arrange small tin flags hung from wires so that the marbles hit them and make "clinks" sounds. Put the flags at regular intervals, e.g. 25, 50, 75, 100 cm, from the end of the plank. Roll a marble down the groove and listen to the time intervals between "clink" sounds. The time intervals between the "clinks" reduce as the ball rolls down the incline.
Arrange the flags so that the clinks occur at equal intervals of time. Measure the distance between the flags. The distance between the flags increases down the incline in the ratio 1 : 3 : 5 : 7 : 9.

4.149 Simple pendulum
1. Tie a 2 m string to a heavy object. Swing the pendulum bob through a small angle, < 20o, between the pendulum and a vertical line at the bottom of the swing. Count the number of swings per minute. Each swing starts and finishes when the bob passes the rest position in the same direction. Swing the pendulum bob through a smaller arc. Count the number of swings per minute. The size of the arc does not affect the time of vibration of a pendulum. The angular amplitude does not affect the period if the pendulum bob swings through a small angle.
2. Use the same 2 m pendulum, but change the weight of the bob. Count the number of swings per minute. The change in weight does not affect the time of oscillation of the pendulum. The mass of the pendulum bob does not affect the period.
3. Change the length of the pendulum to two metres. Count the number of swings per minute. The number of swings per minute increases. The length of the pendulum affects the time of oscillation of the pendulum.
4. Measure the time taken for 25 oscillations through the same small angle for pendulum length, l = 0.25, 0.50, 0.75 and 1.00 m. Calculate the time for one swing, T, for each length. Assume the square roots of length, l, are 0.5, 0.71, 0.87 and 1 m. Draw a graph to plot T against sqrt length, l. If the graph line is a straight line, then T is proportional to the square root of length l. The period, T, is the time taken to complete on one complete oscillation, forwards and backwards. Period, T = 1 / frequency, f (expressed in Hertz, Hz, cycles per second, cps). The period, T, of a simple pendulum depends on its length, l, and the acceleration because of gravity (acceleration of free fall) g = 9.8 m / sec2. T = 2 X pi X sqrt (l / g). If the period, T = 1 second, T = 2 X pi X sqrt (l / g) l = g X T2 / 4 X pi2, so length, l = 0.25 m. A simple pendulum, length 25 cm, swings through one complete cycle every second. Simple harmonic motion refers to movement of equal distance each side of a central point with acceleration towards the central point and proportional to the distance to it. The bob moves with simple harmonic motion because the force on the bob at any point is proportional to its displacement from its mean position and is directed towards it.

4.150 Coupled pendulums
See diagram 4.150: Coupled pendulums
Fill two same size bottles with water, add stoppers and suspend the bottles with same size string as pendulums from a rod. Hold one bottle still, start the other bottle swinging, then release the first bottle. Soon the swinging pendulum slows, and the other pendulum takes up the swing.

4.151 Time a falling body
See diagram 4.151.1: Throw up and fall down | See diagram 4.151.2: Ticker timer
1. Time a falling body. Throw a ball as high as you can. Use a stopwatch to measure
1. from when it leaves your hand to when the ball reaches the greatest height and stops rising,
2. from when the ball starts to fall and reaches the height of your hand. Time up equals time down.
2. Time a falling body with a ticker timer. Attach a weight to a strip of paper tape. Pass the tape between the armature of an electric bell and a pad of carbon paper. Release the paper tape so that the weight falls and drags the paper after it. The end of the arm of the timer hits the carbon paper against the tape and makes marks on it at equal time intervals. Measure the distance between the marks.
3. Make a ticker timer from an electric bell mechanism. Remove the clapper and extend the armature by soldering a strip of metal to it. At the end of this extension, drill a hole to fit a small round head screw. Fix the screw head downwards to act as a marking hammer. Fasten the mechanism to a wooden base. Fix a 3 cm diameter disc of a carbon paper disc to the base with a drawing pin. The drawing pin holds the disc loosely at the centre so that the disc can rotate to expose a new surface as the tape passes under it. Attach staples to the base to guide the path of the ticker tape. If the extension to the armature strikes the paper too hard, the timing may be uneven.

4.152 Paths of projectiles, free fall
See diagram 4.152: Path of a projectile | See also 2.0.5: Conic sections, parabola | See also 2.0.6: Parabola equation
1. The apparatus is used to show that the vertical and horizontal velocities of a projectile are independent. The projectile is a metal ball, e.g. a ball-bearing. The target is a metal drink-can, suspended by an electromagnet. The circuit includes two wires attached to a copper gate at the entrance to the cardboard tube. When the circuit is closed, the drink-can is kept in position by the electromagnet. Sight along path p1 then blows the ball up the cardboard tube. The ball hits the copper gate to open the circuit and let the drink-can fall. The ball travels through path p2 and hits the drink-can target in mid-air.
2. The following experiment can be applied to different projectiles, e.g. golf balls, cannon balls, darts, discus, shot put, slingshot, catapult and long jumper. If a projectile has initial horizontal velocity before it starts falling, its trajectory is a parabola, e.g. ball rolling off a table. The only force on a projectile is gravity.
Throw a ball vertically as high as you can. Note the time between when the ball leaves your hand and the ball stops rising. Also, note the time between when the ball stops rising and the ball descends to the height of your hand. The times are the same. Throw the ball up at different angles to the horizontal and note the times taken for rising and descent.
3. Hold ball 1 just over the edge of the table so that it can hit the floor when you drop it. Put an identical ball 2 in the middle of the table and use a stick to push it steadily towards the edge of the table. When ball 2 passes the edge of the table immediately drop ball 1. Ball 2 has original horizontal velocity but ball 1 has no horizontal velocity. However, both balls fall and land on the floor simultaneously because the acceleration because of gravity is the same, whatever their state of motion. Both balls are projectiles.
4. A body in free fall descends height, h = 1/2 gt2, where t = time and g = acceleration because of gravity, 9.8 m / sec2. The time interval for both balls to reach the floor, t = sqrt (2h / g). If the table is 1 m high and velocity of ball B is 5 m / sec, the time of fall, t = sqrt (2 X 1) / 98 = 0.45 sec. The distance ball B travelled before reaching the floor, d = vt = 5 X 0.45 = 4.25 m.
Find your "hang time", i.e. the time you are off the ground when you make a vertical jump. Hold a piece of adhesive tape between your thumb and finger, jump up next to a wall, and leave the sticky tape on the wall at the top of your jump. Use the formula: t = sqrt (2h / g), where h is the distance from the sticky tape to the floor. How high can you jump? An American basketball player can do a 1.25 metres vertical jump!
5. Use a bow and arrow by pulling the bowstring back a certain distance and pointing the arrow at a certain angle to the horizontal before releasing the bowstring. Note the maximum height of the arrow and the distance it travels before hitting the ground. Repeat the experiment by pulling the bowstring back the same distance but change the angle to the horizontal. Find the angle to the horizontal where the arrow attains the greatest height and longest distance before hitting the ground.

4.153 Three-holes can, 3-hole can, a vase with three holes, spouting cylinder, Mariotte's flask
See diagram 4.153: Three-holes can
Punch three identical holes in the side of a plastic drink bottle at 1/4, 1/2 and 3/4 of the height, but offset so that the streams of water do not interfere with each other. Plug the holes then fill the bottle with water. Put the bottle on a table with a sink draining top. Attach a tube to a tap to keep a constant head of water when you remove the plugs. Remove the plugs. Note the speed the water through the three holes. Feel the water with your finger as it comes out of the hole. The fastest water stream is through the lowest hole. Note how much water passes through each hole in the same period. Note the path of the water streams. Draw a diagram of the three water streams showing the distances travelled by each stream to the table top. Diagram 5.1.1a is incorrect, although it occurs in some textbooks. Diagram 5.1.1b is correct. Water from the middle hole hits the table at the greatest distance from the bottle, d2. Water from the bottom and top holes both hit the table at the same lesser distance from the bottle, d1. The greater the depth, the greater the pressure. Liquid pressure increases with depth.

4.154 Falling washers on a string
See diagram 4.154: Falling washers on a string
1. Tie an iron washer to one end of a 2 m string. Tie another six washers every 30 cm along the string. Stand on a chair, hold the end of the string with no washer attached and let the string hang down. Let the bottom washer be 30 cm above the floor. Release the string and listen to the sound of the washers hitting the floor. The sound intervals are not the same, they get smaller as the washers hit the floor.
2. To repeat the experiment, tie an iron washer to one end of a 4 m string, then tie on other washers 15 cm, 45 cm. 75 cm, 105 cm and 135 cm apart. So the distances of the washers from the end of the string are 15 cm, 60 cm, 135 cm, 240 cm and 375 cm. Stand on a chair, hold the end of the string with no washer attached and let the string hang down. Let the bottom washer be 30 cm above the floor. Release the string and listen to the sound of the washers hitting the floor. The sound intervals are the same. (0.175 seconds). The acceleration because of gravity (acceleration of free fall) g = 9.8 m / sec2. For a free falling body, h = gt2 / 2, so as time increases the speed of a free falling body is faster and faster. Using the formula h = gt2/2, the falling distances of a free falling body at 1, 2, 3, 4, 5 seconds are 0.5g, 2g, 4.5g, 8g, 14.5g. The falling distances every second are 0.5g, 2g - 0.5 g = 1.5g, 4.5g - 2 g = 4.5g, 8 g - 4.5 g = 3.5g, 14.5 g - 8 g = 4.5, i.e. the ratio is 0.5 : 1.5 : 4.5 : 3.5 : 4 = 1 : 3 : 5 : 7 : 9. For similar falling objects separated by the ratio of distances 1: 3: 5: 7 : 9, the time intervals of falling are equal.